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February 26, 2026

On-Match Player Ability Modifier (v2) [WIP]

Overview

On-Match Player Ability Modifier (OMAM) v2 is a modular, real-time match engine modifier for Football Manager that allows you to dynamically influence player performance during live matches.

Unlike simple “freeze” cheats, OMAM v2 is built to be engine-aware and non-destructive, offering:

  • Dynamic (Non-Freeze) performance modulation

  • Context-safe injury-friendly presets

  • Role & position filtering

  • Team / Nation / Person targeting

  • Import & Export (CSV) support

  • Modular item system (stackable rules)

This system is designed for:

  • Tactical experimentation

  • Cinematic matches

  • Sandbox testing

  • Fun arcade-style gameplay

  • Engine behaviour research

Core Features

  1. Targeting System

    Each OMAM item can target:

    • Person (specific player)

    • Team

    • Nation

    With additional filters:

    • Player Role Filter

    • Position Familiarity Filter

    This allows precise control such as:

    • “Apply Iron Man only to defenders”

    • “Boost morale only for my team”

    • “Debuff stamina for opponent wingers”

  2. Fitness & Morale Modifier

    • Fitness & Morale Mode

      • Inactive

      • Active – Dynamic (Non-Freeze)

      • Active – Locked (Freeze)

    • Dynamic (Non-Freeze) Mode

      In this mode, OMAM does not hard-freeze values.
      Instead, it gently nudges the engine values toward target values while allowing natural drain and recovery to continue.

      This prevents:

      • UI desync

      • Injury spikes

      • Engine logic corruption

      Configurable parameters:

      • Morale

      • Overall Physical Condition

      • Match Sharpness

      • Fatigue

    • Locked (Freeze) Mode

      Hard locks values to fixed numbers.
      Useful for testing or cinematic use, but not recommended for realism.

      Available presets:

      • Keep Player Match Fit & Prevent Fitness Drop (Low Injury Risk)

      • Force Player to Low Condition (High Injury Risk)

  3. Dynamic Presets (Non-Freeze)

    Built-in presets tuned for engine safety:

    • Broken Spirit (High Injury Risk)

    • Match Fit (Default)

    • Illicit Boost

    • Heroic Form

    • Iron Man (Low Injury Risk)

    • Second Wind

    • Cool Head Under Pressure

    Each preset defines:

    • Morale

    • Condition

    • Sharpness

    • Fatigue

    These presets are designed to enhance gameplay without breaking injury logic.

  4. Attributes Modifier

    Attributes Modifier Mode

    • Inactive

    • Active

    Options:

    • Set All Player Attributes To X

    • All Positions Familiarity (Outfield Only)

    This allows:

    • Turning players into temporary “super players”

    • Making any outfield player competent in all positions

    • Tactical sandbox experiments

  5. Modular Item System

    OMAM v2 supports up to 32 independent modifier items, each with:

    • Enable / Disable

    • Target Type (Person / Team / Nation)

    • Filters

    • Fitness & Morale Modifiers

    • Attributes Modifiers

    Items can stack and combine for advanced scenarios.

  6. Import & Export (CSV)

    OMAM v2 supports full CSV workflows:

    • Export individual items

    • Export all items

    • Import items

    • Share presets between users

    • Build your own preset packs

Preset Philosophy

OMAM v2 avoids:

  • Absolute value locking (unless explicitly chosen)

  • Breaking injury simulation

  • Breaking stamina drain logic

Instead, it uses dynamic target-based correction that respects the engine’s internal calculations.

This makes OMAM v2 suitable for:

  • Long matches

  • Extended testing

  • High-press tactics

  • Cinematic experiments

  • Stable modding

Engine Safety Rules

  • Raw values and engine values are written in pairs

  • Stress and exertion flags are respected

  • Dynamic mode uses target-based correction (non-freeze)

Balancing Guide (Recommended Ranges)

Attribute Safe Range (Dynamic Mode)

  • Morale

    10 - 60

  • Condition

    8000 - 15000

  • Sharpness

    8000 - 12000

  • Fatigue

    -300 to 300

Extreme values are supported but may cause:

  • Injury probability changes

  • Unrealistic pacing

  • Cinematic gameplay effects

Future Features (Planned / Experimental)🔥

These are experimental ideas and may be added in future versions:

1. Context-Aware Buff System

Presets activate automatically based on engine flags:

  • Sprint / Duel → Iron Man

  • High Stress → Second Wind

  • Fatigue Spike → Emergency Regen

2. Preset Timeline Scheduler

Automatically change presets over time:

  • Early match: Match Fit

  • Late match: Second Wind

  • Extra Time: Iron Man

3. Adaptive Presets (Feedback Loop)

Presets react to:

  • Fatigue increase rate

  • Sharpness drop rate

  • Morale crashes

4. Injury Sandbox Mode

Special modes:

  • No Injuries

  • Cinematic Injuries

  • Hardcore Fatigue Mode

  • Physics Stress Test

5. “No-Stamina FIFA Mode” (Arcade Mode)

Arcade-style football:

  • Near-infinite stamina

  • High-tempo pressing

  • Engine-safe dynamic regeneration

6. Team Aura System

Captain or leader provides:

  • Morale aura

  • Condition aura

  • Emergency rally effects

7. Role-Based Performance Profiles

Different buffs per role:

  • Defenders → Iron Man

  • Wingers → Burst Sharpness

  • Playmakers → Morale Aura

Mini User Guide - Your First Preset (5 Steps)

Goal: Create a simple “Heroic Form” preset for your team during matches.

Step 1 - Add an Item

  • Go to: On-Match Player Ability Modifier → Setup – Items List

  • Create a new item

  • Set:

    • Enabled = True

    • Item Type = Team

    • Unique ID = Your Team ID

Step 2 - Set Filters (Optional)

  • Player Position Filter: All Roles

  • Position Familiarity Filter: Natural
    (Leave default if you want the effect on all players)

Step 3 - Enable Fitness & Morale (Dynamic)

  • Open: Fitness & Morale Modifiers

  • Set: Fitness & Morale Mode = Active – Dynamic (Non-Freeze)

  • Choose a preset: Heroic Form
    (or manually set values if you prefer)

Recommended safe values:

  • Morale: 60

  • Condition: 14000

  • Sharpness: 11000

  • Fatigue: -300

Step 4 - (Optional) Enable Attributes Modifier

  • Open: Attributes Modifier

  • Set Attributes Modifier Mode = Active

  • Optional:

    • Set All Player Attributes To: 20

    • Enable All Positions Familiarity (Outfield Only)

Step 5 — Save / Share

  • Click Export Item to save as CSV

  • Share with friends or import later

  • Start a match and enjoy real-time effects

Tips for Best Results

  • Prefer Dynamic (Non-Freeze) for realism & stability

  • Use Iron Man or Second Wind to reduce injury risk during high pressing

  • Use CSV to build your own preset packs (Arcade Mode, Hardcore Mode, etc.)

Frequently Asked Questions (FAQ)

Q: Does this prevent injuries?
No. OMAM v2 respects the injury system.
However, presets like Iron Man significantly reduce injury risk.

Q: Why Dynamic Mode instead of Freeze?
Freeze mode can break engine assumptions and cause injury anomalies.
Dynamic Mode is safer and more realistic.

Q: Can I target opponents only?
Yes. Use Item Type = Team / Nation with filters.

Q: Can presets stack?
Yes. Multiple items can affect the same player.

Q: Is this save-safe?
OMAM operates only in-match and does not modify database records.

Comments (2)

S
Shubhankar Goswami · April 26, 2026

When is this coming?

K
Karisa · February 26, 2026

I'm playing FM24,so these features can be used in the CT of FM24?