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June 28, 2026

Update

It's been a while, y'all, just gonna give a quick update for today.

I have spent the month trying out a new workflow that is quite different from my old one, and fiddled/changed a bunch of pen pressure settings, changing things up.

Since my sense of light rendering and color palette remains relatively unchanged, I'm not sure if it actually looks different to others. But I've streamlined a lot of stuff, it took me days to refine it to something I'm happy with, even if the end result may not look too different.

I've mostly practiced it with a bunch of Stellaron Hunters pieces, as you can see above. Will take a bit more time to clean up the pieces and probably post em on the last day, apologies for that. I'm also currently trying to squeeze in a Velina piece for this month.

On a side note, I've taken up coding(C#) and character 3D sculpting(again!) with a long term goal of creating something simple in unity and animating in 3D. Will share if anything nice comes out of it along the way!

That's all for now, until next time~

Comments (4)

W
WonderPancake · June 28, 2026

Looking forward to what you come up with c: Good luck with C# and sculpting

J
JH · June 30, 2026

Thanks!

G
Gabriel · June 28, 2026

I'm dying to see what your new style will bring... also what you'll be able to do with Wise and the new girls who appeared in ZZZ, but don't forget the old ones either... I still have hope that you'll bring something with Wise and Caesar, but something longer like what happened with Aether and Mavuika.

J
JH · June 28, 2026

Oh its not a drastic style change, just some refinement(hopefully).. As for older characters, I can't promise much. There's constantly so much new stuff coming out and I'm too slow, so part of why I wanted to take time to look at my drawing workflow was to perhaps find a more efficient way to work. There are older characters I'd love to draw again so I'm trying to get a looser, faster style specifically for those and maybe put them out for free while members can vote on the character.. if I can make it work.