2REAL v.2.1 - Development Update (info)
Hey Guys, I want to share some insight with you on the upcoming 2.1 update for 2Real Traffic Tool. I will also share some more detail on what to expect for further upcoming releases, its possible that not everything mentioned here will make it in the 2.1 release.
Traffic Improvements:
Realtime Traffic-Density:
speed, density & amount of traffic can change automatically, depending on time of day
this will also affect vehicle types (less commercial vehicles in rushhour, more trucks & racers around midnight)
Lane-Amount based Traffic Density:
depending of amount of lanes, traffic can be dynamically reduced (example: if you drive with heavy traffic on a highway and then drive off to a normal road, usually with heavy traffic the normal road will be filled with too many cars. This feature would fix that, so you don't need to make traffic settings changes everytime you leave/enter a highway.
No Trucks in Fast-Lanes:
trucks & bigger vehicles will avoid fast lanes & only drive on slower lanes, if available.
Traffic-Jam Button:
lower traffic cars speed and make different lane speeds more equal
one slider to set max speed for all lanes (cars will then randomize speed +-20% to the set speed)
Jam-Intensity slider (0 -> cars will drive smoothly, 100 -> cars will occasionally brake check or speed up)
Vehicle Improvements:
blinkers for traffic cars (blinking on lanechange or while waiting at intersection)
optimization & advanced vehicle destruction: parts can fly off, glass can shatter
animated people sitting inside the vehicles (animated reactions, possibility to fly out of car in crashes)
new pitch physics (cars will adjust pitch/tilt depending on surface or acceleration)
Police Improvements:
more formation-maneuvers & tactics for police
police-pedestrians: they can call cop cars when seeing you & will rush towards you in a chase
better movement for police-helicopter
Pedestrian Improvements:
new animation types (pedestrians interacting with each other or the map)
player model color matching car color
better traffic integration (pedestrians waiting at intersections / cars waiting for pedestrians)
new models? (the models might be entirely replaced in the future by much more realistic looking ones)
(New) Encounter Events
scripted or dynamic events that can happen while driving
for example:
car crash / crashed car on road
police control stop on the shoulder lane
blocked lane sections due to roadworks, including roadwork objects on those lanes
Fixes:
clean-up problems after reloading traffic solved
cars stopping to spawn solved
chat-message issue solved
online traffic rollback - sync issue will be fixed, new implementation for 2real online is in the works
As you can see, the upcoming update will mostly focus on improving essential systems, with some new features for more immersion and better realism. The 1.9 and 2.0 version brought a ton of new system that will be advanced and optimized much further, so be excited for the upcoming changes & new features :)
Your ideas & suggestions for this and further updates are welcomed in the comments. The release is expected within the next weeks, if all goes well.
Much greets,
Malice (2REAL)
Comments (23)
Pedestrian reactions to your drifting/racing as well as to crashes maybe sing even take pictures
Can we also get more traffic cars or better car pack ? like a real life brands that make more sense
Hey bro nice mod, I got some police traffic mods i would like to share. (its really just a charger and another cop car thats optimized for the traffic mod.) lemme know i can pass it on cuz they work
What about replay mode working? It doesnt work for me, as I drive in VR and want to record the replay rendering in a flat screen, I cant see the traffic cars on the replay :( Yes i am using the replay mode, but I cant get it to work
Awesome dude!
can you add police to be staged at certain places as if they are waiting for speeders
something like this is in the works (encounter events)
And what about the traffic 1 meter hitbox gap?
will be fixed with next update
"possibility to fly out of car in crashes" for the AI is gonna be insane. I have already had some pretty wild crashes in game and looking behind at the cars on fire and destroyed from the last update really brought a new level of immersion. Cheers and thanks for the updates!
That is great news!!!Traffic waiting for pedestrians is great upgrade!!!Thanks!Will be updating more traxx to work with 2Real ASAP
Also ive seen skins with 8K layouts on the kn5 lods for cars is that posible to put them also on the traffic or will this be a problem with capacity of gpu and cpu preformence
Once again revloutionzing the assesto corsa mod space great update excited to see it come
Any news on making traffic models? I need 1960s cars for targa Florio
I am working on a solution for this, news on this will come soon too. Like mentioned in another comments, adding your own cars can crash the simulation pretty fast (performance wise), solution needs to be super efficient.
It would be awesome if AI traffic could change lanes and let the player pass when flashing the headlights from behind, just like real drivers do. Pls add this feature in the next update. It would make the traffic feel much more realistic.
this is already in 2.0, but it only works under specific conditions, will make it better
Maybe some extra config for lanes? Such as on which lanes police can perform stops and so on. As well, I think a new traffic car pack could be cool. I know that we can make them ourselves, but extra cars + especially police cars would not hurt
2 real traffic planner causes my handbrake to be pulled even when its unplugged and not binded. I have multiple videos of this issue happening. The only fix was deleting traffic planner then reinstalling it after online sessions, but this is far from ideal
this will be fixed with 2.1
What sbout police carpacks of difrent countries instead the crown victoria 😁 for stand alone purposes im happy to buy it 😁
This is one of my big wants
Real, looking forward to it
