I Have Known You | v4.03 — Dev report, April 2026
Hey everyone!
It’s been a little over two weeks since my last post, and I felt it was time to sit down and give you a proper update, not just a quick status check, but a real look at where things stand and why.
First, I want to be upfront with you, the new update didn’t drop last week like I said it would.
That’s on me. I got ambitious and bit off more than I could realistically chew in that timeframe. And honestly? I don’t regret it, because what’s shaping up now is so much better than what I originally had in mind.
When I saw we were closing in on 10,000 renders, something clicked. This wasn’t the moment for just a regular update. This was the moment to do something that actually feels like a big step forward.
Where v4.03 stands right now
The numbers alone tell part of the story:
1,000+ renders
3 NSFW scenes
20+ animations
But the renders aren’t even the part I’m most excited about.
What’s new under the hood
Over the past few months (since I ran that poll about new features), I’ve been building a set of systems that I believe will change how the game feels to play, not just how it looks:
Character Profiles — Everything about each girl in one place, including unlockable outfit images.
Journey System — Revisit past interactions and keep track of your history with each character.
New Gallery — Fully redesigned, with smoother navigation and brand new unlockable content.
More Choices — Each scene now includes more choices, and each one actually matters.
Relationship Points — Your choices directly impact your relationship with each girl, with clear gains and losses.
Time Tracking — See how long you’ve played and track your overall progress.
UI/UX Redesign — Main menu, settings, save/load screens — everything is getting a proper refresh.
I’ve been careful not to just bolt these on for the sake of a feature list. Each one needs to feel like it belongs, and getting that right takes time.
Check out some preview images (it’s still a work in progress).
What’s left and when to expect it
All of the content is already done, right now it’s all about implementing these new features.
I’m currently around 70% done. At the moment, I’m working through Chapter 3, and after that, I need to wrap up Chapter 4 before everything is ready to go.
My honest estimate is around 10 days, but Easter is coming up, I’ll be spending some time with family, and let’s be real, I have a track record of underestimating these things.
So if you want a safer bet, expect it closer to 15 days. I’d rather tell you that now than let you down again.
I’ll be pushing as hard as I can either way.
Thank you, genuinely, for sticking with me through the slower stretches.
The patience and support from this community mean more than I know how to say. You’re the reason I keep raising the bar instead of just shipping something “good enough.”
More soon. 💙
— Dotty
ps. If you haven’t tried the latest update yet, you can download v4.02 here:
👉 DOWNLOAD LINK or wishlist on steam -> WISHLIST
Comments (9)
It's been month
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I played the new reworked scene at the train station, and you surprised me, Dotty 😮! I was left wondering if she was a real witch or if it was all a dream 😄👍. While you're updating the interface, could you add a small plugin that doesn't come with Ren'Py by default? Specifically, I'm referring to adding a text box opacity option. I'm fortunate to have a large monitor at home with a 1440p resolution. Often, I have to press "H" to see a scene in all its glory because the text box obscures 20% of the bottom portion of the screen. You usually add it in the settings under "auto-forward time", and it allows you to darken the text background further or remove it completely. Of course, if the text box opacity is disabled, the text needs a black outline to be legible on bright, sunny backgrounds. Everything else is looking great 🤩, and we'll continue to follow along, even if it takes much longer than 15 days. Happy Easter 🥚🍫🐰! May you celebrate with lots of eggs and bunny girls 👯😉🎉.
Thank you, Picker! That was my intention, I really put a lot of effort into that scene. It’s one of the first ones, so it needs to be strong. The same goes for the first scene with the death → Agnes. I’ve already made new renders for it, but I’m still working on improving the dialogue. Sure, I’ll add that feature as well. I already implemented it in Carnal, so I’ll copy the same approach into IHKY. Thank you so much for your support! Happy Easter! :)
GOOD THURSDAY AFTERNOON 🌥, DD AND EVERYONE!!! Hit me, DD 😋! Go ham, DD… GO HAM 😛! 🤣… Of course, the moment I catch up (through Android Ports), and "BAM 💥," DD switches up the UI/adds more features. Hopefully these don't break the saves 😅. The preview images look great 😍! Take as long as you want, DD, and you could NEVER let me down! Work hard, but don't forget to be happy doing what you do and stay in perfect health 😁! Happy early Easter 🐣🥕🐰, everyone! Hopefully we'll see some bunnies come out 🤞🏻😅. As always, thanks for the Report, DD! Keep on keeping on 😉!!! ALWAYS EXCITED AND EAGERLY WAITING FOR YOUR GAMES AND POSTS 🙌🏻🔥!!! Love and appreciate everything! You ❤️, your ladies 😍, your posts 🥰, your previews/renders/short stories 😘, and your games ❤️! Always make my days better 🌈! Thank you, everyone, always, for being in my life and being a part of my routine 😉! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to stay hydrated! And you're never alone ❤️🫶🏻!!! OUR AVNS AND OUR DEVS CONNECTS US ALL 🤗!!! Have an amazing and beautiful week! I'll catch you all—ON THE NEXT ONE ✌🏻😁!!!
What happened to the new laptop? 😭☔.
WoW - this is great ! 🔥💯🫡
woohoo, thank you, Ricardo! I’m glad you like it! These features will definitely improve the overall gameplay experience.
