Captain's Treat.zip 198.2 MB
January 19, 2024

A playable minigame for all Soulgasm enthusiasts!

Greetings, my Handsome Seeker! ✨🎉🎇

January feels like a collection of all the Mondays of the year, we know! Yet we are going strong with Soulgasm’s Demo development, AND we made an extra effort to bring you some fun and ask you for your opinion about one of the many Soulgasm mechanics so we make sure we are heading in the right direction!

What’s this little something we are talking about you might ask!: We’ve pulled one of the most beloved CptPopcorn animations and made it a playable minigame! 👀 Have a look, play, and let us know what you think- we need your feedback!

HOW TO PLAY:

1. Download the minigame 👉👉👉 HERE 👈👈👈

2. Unpack the folder

3. Double-click on Captain’s Treat.exe file

4. Enjoy!

Important: Please remember THIS IS A NSFW MINIGAME!!

You will need a Windows operating system and a keyboard. And we recommend the sound on! 🔊

Your feedback is the most important to us!! How to give us feedback:

  1. Directly from within the minigame - just press F12 while playing - this one sends us the screenshot from the game, too, great in case you encounter visual bugs! 💌

If for some reason that doesn’t work for you, you can reach us:

2. On Patreon in the comments 👇

3. On Patreon in the private message 💬

4. On Discord - in the #feedback channel! 💻

You can raise bugs, opinions, concerns, or just anything that comes to your mind!

Was it too hard? Was it too easy? Was it fun? Was it boring? We want to know! Yet the most important question for us:

Would you prefer this type of gameplay to a video playback of this scene?

Yet, if you want to take it one step further and become the MVP of the feedback-givers, here is a format for you to share with us about the minigame!:

  1. Understanding - (Is it clear what to do? Is the feedback clear? Is the tutorial clear?)

  2. Difficulty - (Did you know what to do? Was it too difficult/easy to achieve the goal?)

  3. Complexity - (Is it too complex/simple? Was it fun? Was it boring?)

And that's it, Seekers! We hope you will have as much fun playing it as we had while making it for you ♥♥♥

Looking forward to hearing from you!

ThatWasHot Dev Team 💌

Note: Please remember that this mini-build doesn’t represent the final looks or quality of Soulgasm. This build is meant to be used for gathering feedback about the current state of one of the many mechanics that you shall encounter while playing Soulgasm demo and full-game when released!

Comments (18)

J
Jhin · January 22, 2024

there will be a gallery after you complete the gameplay part ?

T
ThatWasHot · January 23, 2024

Absolutely yes

R
Ravnholt · January 22, 2024

very neat and quite responsive. Soulgasm gonna be a treat. The game mechanic itself does require some fine tuning. Rather than a back and forth function, each key corrosponds to a particular kind of stroke. quick, hard, deep. pressing the key fills the action meter/drives forth. letting go. return it back towards neutral/pulling out. trick is the rythme game of staying in the goldielock zone. I just found it difficult to keep the rythme back and forth, paying attention to Pike's hints and minding the special attacks. combining some of the specials with the rythme game, might make it more intuitive. IMO.

T
ThatWasHot · January 23, 2024

Thank you for the comment! It's not supposed to be a rhythm minigame, it seems we have some finetuning ahead!

E
Edboi · January 21, 2024

you say you need a windows processor does that mean that if you have a mac you can't open it? i'm having trouble getting it to open and im not sure if its because im on the wrong system or if its just that I don't know anything about computers

T
ThatWasHot · January 21, 2024

This build is made for Windows operating system, we are working on Mac but we are having some visual and performance bugs that will take us time :( We managed however to run the Windows version on Mac using the CrossOver app for Mac - the colors weren't ideal but it could be a workaround 🔧

S
Slightly_Degenerate · January 20, 2024

Left my feedback in the demo 🫡

T
ThatWasHot · January 20, 2024

We've seen it! Thank you so much! Super helpful!

B
Basileus · January 20, 2024

1. Understanding: The controls are simple enough but the feedback might vary for people between keyboards given the differences in actuation, button feel and input delay. It's better than a click and drag for sure, but personally I feel like this kind of 2 button system would work very well on a controller with the slightly squishier inputs. Additionally I wonder if it will be the same two keys with all scenes, J and K is great for an animation that moves side to side but might feel a bit strange when the corresponding motions in-game become up and down, that's just a though I had. 2. Difficulty: It's simple enough, felt a bit awkward and snappy at first with the character's movements but that might have just been a me thing. What I did pick up on was just how FAST the cooldowns were for each ability, and with seemingly no penalty or resource cost. At first it was a careful progression measuring feedback and it eventually just became "How fast can I mash all of my abilities?" 3. Complexity: Feels like it hits the sweet spot. Just enough interaction that you're not just sitting there watching something with the occasional input, but not TOO much interaction that it distracts from the spectacle. This was done very well I think. All in all, I know this isn't the final result and I'm very curious to see what will be! These are just some off the cuff things I thought based on what's in front of me. You guys are doing amazingly and I can't wait to see what is next!

T
ThatWasHot · January 20, 2024

*making development notes*

F
Faeginn · January 19, 2024

fantastic gameplay loop 1. Pretty easy to understand 2. Fairly difficult at the start but once you understand it and get a rhythm its easier, almost like the real thing lmao 3. I love that the complexity is up to the player, you can make it last or you can make it quick Definitely love it to the standard video format!

T
ThatWasHot · January 20, 2024

That's awesome, great to hear!

L
Logan · January 19, 2024

Absolutely phenomenal. What does critical role think about using their characters? Is there an unspoken handshake deal?

D
Dragon0921 · January 19, 2024

It was just for the demo to test out the mechanics. Pretty sure we won't see the characters in the actual game 😆

J
John Folmer · January 19, 2024

YOOOO THEY HYPE!! Glad you're doing great Cptn, that is super impressive

T
ThatWasHot · January 20, 2024

Thank you so much! We were nervous if you gonna like it!

D
Dragon0921 · January 19, 2024

AAAAAAH I'M SO EXCITED! I'm at work right now I'm downloading this little teaser as soon as I get home! I wonder what animation you guys chose! 🤔 considering Pike is used for the thumbnail I'm guess the Pike x Percy animation? Either way I'm looking forward to it! Edit: I KNEW IT! lol Really enjoyed the trial run and sent my feedback! Basically it was awesome animation as expected! I suggested maybe adding another bar to show how close the women are to climaxing so the player can know when to blow their load and also suggested some more creative audio commands other than "harder harder deeper faster harder!" being shouted constantly. 😆 Regardless this makes me SO excited for more of the game!

T
ThatWasHot · January 20, 2024

Thank you Dragon! The lady's bar was hidden on purpose 👀 but we will see about it in the future!