Basemental Drugs 7.13.162
Some new stuff incoming. More Rave functionalities, and some stuff that's been suggested more than a few times.
Changing World
Changed prices on a regional basis
New MDMA batches on the streets
Party Planner Aspiration
Cops and special NPC's can no longer be ravers
Added fame points for successful events
Playable Clubbers can now attend raves on weekends
Seasons / Holidays
Added Bicycle Day tradition
Improved 420 tradition
Dealing
Fixed issue with items not generating cash from Dark Web sales
NPC customers should now have more cash
Other
Psychonauts are now less prone to have bad trips on LSD
Randomize drug users through Autonomy part of Settings
Scripted automation for MDMA portion of Changing World feature
Updated all SimFilters to account for the new ghosts and stuff
Party Planning Aspiration
If you own Get Famous you will now get fame points for each successful event, so you can become a celebrity just by hosting epic Raves and Festivals.
Visit Raves
To attend a rave, instead of organizing and planning it, you need to have a Rave Location set up first and foremost. Secondly your Sim needs to have the Clubber trait.
On Fridays and Saturdays after 8 PM you will get the option on the Drugs tab of your phone to visit a rave.
This will trigger a whole new situation with new situation goals.
Seasons / Holidays
Bicycle Day is held in high regard in psychedelic communities as a day to celebrate the discovery of LSD.
To have your Sims celebrate Bicycle Day, you can now have "Do LSD" as a holiday tradition.
The 420 tradition has also gotten some improvements in that Stoners and Clubbers will love the tradition, and Straight Edge Sims (among others) will hate it.
Other Changes
Dealing
A lot of people have complained that NPC customers are short on cash too often, therefore I've provided them with the chance of having more cash in general. They can still be broke at times with this update as well, but it shouldn't happen nearly as often.
Psilocybin mushrooms, and the new strains of cannabis were not generating any money from Dark Web sales, and that has also been corrected with this release.
Drug User Randomizer
This feature has been suggested countless of times, and now it's finally here.
To give a random amount of Sims autonomy for certain drugs, go into the Autonomy part of the Settings for the specific drug of choice. Click Assign then Randomize.
The randomizer will give priority to Sims that makes sense for the drug in question, but not totally exclude the ones that don't. If we use Steroids as an example, the randomizer will give way higher priority to male Sims with the active trait, whereas with Adderall it will give max priority to Teens.
Venue List
To make sure this works you need to download the updated Basemental Drugs venue list provided in this post. If you have Basemental Gangs installed, please delete that venue list and install this one instead, I recommend installing this venue list in a separate folder directly in your Mods folder called: Basemental Venue List
The reason I don't recommend you having it in your Gangs folder is that I will keep the venue list separated from the Gangs mod from now on, as it doesn't make sense uploading a whole new version of Gangs just due to some minor changes to that Venue List.
Choose one of these 2 installation methods. Not both.
Basemental Drugs Installer (WINDOWS ONLY)
Delete all the old Basemental Drugs files from your Mods folder.
Download this Basemental Drugs.exe file.
Run the Basemental Drugs.exe file.
Choose which Optional Packages you want included.
Delete your localthumbcache.package
Basemental Drugs Zip (WINDOWS OR MAC)
Delete all the old Basemental Drugs files from your Mods folder.
Download the Basemental Drugs zip file.
Unzip the Basemental Drugs zip file.
Place the files in a folder titled Basemental Drugs in your Mods folder.
Delete the Basemental Drugs zip file.
Delete your localthumbcache.package
