Basemental Drugs 7.13.157-PATREON.zip 51.6 MB
November 22, 2020

Basemental Drugs 7.13.157

Here's the final piece to the Snowy Escape puzzle, plus a plethora of bug fixes and overall improvements.


Cannabis & Snowy Escape

  • Added mythical NPC in Mt. Komorebi

  • Added Thai Sticks to region

  • Hunt down the mythical NPC

Changing World

  • Changed prices on a regional Basis

  • New MDMA batches out

Fixes & Improvements

  • Unshippable drugs can no longer be listed on dark web

  • Added price gain from selling individual pills on dark web

  • Fixed craving buffs not disappearing while high on weed

  • Fixed issue with pin pain appearing as side effect for steroids

  • Enabled dark web listing on any owned lots

  • Fixes major glitch with bong smoking for new strains

  • Fixed darkweb sales buff glitch from apartment mailboxes

  • Fixed issue with Steroids side effects removal

  • Fixed uncommon Sim Profiles panel glitch


Cannabis & Snowy Escape

I don't want to give this away too much, as I love for you guys to figure it out by playing the game. All I will say is that you should head over to Mt. Komorebi and ask the local residents about where to get your hands on some Thai Sticks.

The last thing I will say is that if you manage to come across the mythical NPC at the end of the hunt, make sure to befriend him as more interactions will unlock with a higher friendship level. 

Other

Most of these bug fixes are self explanatory from the change log, but I want to touch a tad bit in on the Sim Profile's one.

The reason Sim Profiles have bugged out in some mods is if their CAS traits are made with a 64 bit hex value instead of 32 bit. That also prevents the trait from showing up in the relationship panel.

Quite some time back I re-worked my CAS traits from 64 bit to 32 bit, but I didn't remove the old trait ID's from the game, and here is why:

Instead of asking you guys to manually replace all the traits I created a script that runs in the background when you load up the game that searches for Sims with that old trait, and replaces it with the new. So the experience was seamless for you guys, and everything that had to be updated was done on my end.

Now, to the problem, and why this is causing issues with Sim Profiles even though the old traits with the incorrect value is not present on any of your Sims:

If you had that old trait in before it was changed and some other Sim in your game learned their trait that info got saved. So since those old traits were still present in the mod (even though they weren't present on any Sims), that caused the Sim Profiles to bug out.

I have now removed the old traits completely from the mod and removed the script function that replaces those old traits with the new ones, and everything should be working fine again.

Sorry for the technical behind-the-curtains-speech, but it might be that some of you were curious as to what caused this to happen.

   

Basemental Drugs

  • Delete all the old Basemental Drugs files from your Mods folder.

  • Download this Basemental Drugs zip file.

  • Unzip this Basemental Drugs zip file.

  • Place the files in a folder titled Basemental Drugs in your Mods folder.

  • Delete the Basemental Drugs zip file.

  • Delete your localthumbcache.package

FOR SUPPORT WITH THIS MOD - HEAD OVER TO MY DISCORD SERVER