Basemental Drugs 7.13.157
Here's the final piece to the Snowy Escape puzzle, plus a plethora of bug fixes and overall improvements.
Cannabis & Snowy Escape
Added mythical NPC in Mt. Komorebi
Added Thai Sticks to region
Hunt down the mythical NPC
Changing World
Changed prices on a regional Basis
New MDMA batches out
Fixes & Improvements
Unshippable drugs can no longer be listed on dark web
Added price gain from selling individual pills on dark web
Fixed craving buffs not disappearing while high on weed
Fixed issue with pin pain appearing as side effect for steroids
Enabled dark web listing on any owned lots
Fixes major glitch with bong smoking for new strains
Fixed darkweb sales buff glitch from apartment mailboxes
Fixed issue with Steroids side effects removal
Fixed uncommon Sim Profiles panel glitch
Cannabis & Snowy Escape
I don't want to give this away too much, as I love for you guys to figure it out by playing the game. All I will say is that you should head over to Mt. Komorebi and ask the local residents about where to get your hands on some Thai Sticks.
The last thing I will say is that if you manage to come across the mythical NPC at the end of the hunt, make sure to befriend him as more interactions will unlock with a higher friendship level.
Other
Most of these bug fixes are self explanatory from the change log, but I want to touch a tad bit in on the Sim Profile's one.
The reason Sim Profiles have bugged out in some mods is if their CAS traits are made with a 64 bit hex value instead of 32 bit. That also prevents the trait from showing up in the relationship panel.
Quite some time back I re-worked my CAS traits from 64 bit to 32 bit, but I didn't remove the old trait ID's from the game, and here is why:
Instead of asking you guys to manually replace all the traits I created a script that runs in the background when you load up the game that searches for Sims with that old trait, and replaces it with the new. So the experience was seamless for you guys, and everything that had to be updated was done on my end.
Now, to the problem, and why this is causing issues with Sim Profiles even though the old traits with the incorrect value is not present on any of your Sims:
If you had that old trait in before it was changed and some other Sim in your game learned their trait that info got saved. So since those old traits were still present in the mod (even though they weren't present on any Sims), that caused the Sim Profiles to bug out.
I have now removed the old traits completely from the mod and removed the script function that replaces those old traits with the new ones, and everything should be working fine again.
Sorry for the technical behind-the-curtains-speech, but it might be that some of you were curious as to what caused this to happen.
Basemental Drugs
Delete all the old Basemental Drugs files from your Mods folder.
Download this Basemental Drugs zip file.
Unzip this Basemental Drugs zip file.
Place the files in a folder titled Basemental Drugs in your Mods folder.
Delete the Basemental Drugs zip file.
Delete your localthumbcache.package
