Basemental Drugs 6.13.153-PATREON.zip 46.8 MB
October 1, 2020

Basemental Drugs 6.13.153

Note: This version contains a bug fix for the base game planters and seeds disappearing on placement. This bug fix will make some of your corner placed plants to disappear, so if you have a bunch of plants you don't want to replant, stash them in your household inventory or plant them in garden pots prior to updating, then drag them back after updating.

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Alright peoples! This is a big one!

As per requested by you lot (from that poll I had running at the start of September). Selling drugs through Dark Web is finally possible. There is also a huge chunk of other changes and new features, so please, pretty please, read the changelog and how-to section of this post.

Last but not least, I hope the long wait for this one was worth it. In the past I have been trying to get updates out at a weekly or bi-weekly basis, but spending some more time working on stuff translates to a lot more features once it is released, so I might go this longer route on more upcoming releases if you lot are cool with it.

Peace and love.


Changing World

  • Changed prices on a regional Basis

  • New MDMA batches out

Journey to Batuu

  • Optional Package

  • Turns the trippy world of Batuu accessible only by the use of Psychedelics

Cannabis

  • Cannabis effects dictated by quality and tolerance

  • Better emulation of various strains effects

  • Buds now plantable in Hydroponic planters

  • Buds now plantable in vertical gardens

  • Clubbers and stoners won't react to Hookah's

Steroids

  • New animation including Syringe

Drug Dealing

  • Sell drugs through Dark Web

  • Dark Web Seller Star Rating Skill

  • Buying weed through Dark Web always gives you high quality

  • Buying weed from dealers gives you high quality if high friendship level

Other/Fixes

  • Fixed buggy Sim Pickers for drug customers

  • ADHD Sims should now get correct meds from doctors

  • Doctors should not give multiple notifications any more

  • Trip Reports on LSD should now be working properly

  • Fixed issue with computer interactions on certain lot types

  • Shrooms now correctly shows up in Dark Web

  • Fixed issue where Sims got thrown right out of jail rabbit hole

  • Made optional Simlish keg texture override default

  • Cleaned up folder structure


Changing World

The prices for drugs bought by the NPC dealers have been changed around on a regional basis, and there is new batches of molly out on the streets.


Journey to Batuu

I am sure I am not the only one that feels as if this world is just... off... not only in terms of the game's lore, but what is it exactly? Is it a theme park? Is it an actual alien world? And why in the world should I be able to access it from the Vacation tab on my phone...?

Anyways, the only way this world makes sense to me personally is if it is a trippy world that Sims only can access by the use of extremely potent psychedelics, namely Ayahuasca.

To access this new feature, you must first and foremost have the Journey to Batuu game pack. Then you need to make sure you keep the "Basemental Trippy Batuu (Optional).package" in your Optional Packages folder. If you take it out/delete it, Batuu will work as intended by Maxis.

If you keep it in however, Batuu will no longer be accessible as a Vacation destination. That is, it will appear as a vacation world, but there won't be any option to actually travel there.

To gain access to Batuu, get a hold of some Ayahuasca from a Shaman, and if you get to experience the whole "Close your Eyes and Drift Away" part of the trip, navigate through the adventure text successfully and you'll get transported to the trippy world of Batuu.

If your trip was about to run out you will get quite a few hours worth more of tripping once you arrive, both to emulate time distortion on psychedelics, and to give you some additional time to experience that trippy world.

Once in Batuu you will also notice that your phone interactions are disabled, to avoid travelling back home. Once the trip runs out, however, you will get transported back home.

Cannabis

The quality of buds have already been implemented, as you are most likely aware of. With this update quality also plays a factor in the high your Sims gets, but also in conjunction to their familiarity with the drug, ie. their tolerance level.

Tolerance and Quality

This is an overly simplified version of how the new system works:

       Example A
           > Mr. X has high tolerance, smokes excellent quality. Gets normal high

        Example B             
           >  Ms. Y has no/low tolerance, smokes bad quality. Gets normal high 

        Example C             
           > Mr. Z has high tolerance, smokes normal quality. Gets weak high

        Example D                          
           >  Ms. Y has no/low tolerance, smokes normal quality. Gets strong high 


Now, what dictates tolerance? It is in fact your Sims autonomy levels. So if you have a Sim that has a high autonomy towards Cannabis, either set by you through Settings, or acquired by gaining the Stoner buff, they will have a high tolerance. Meaning they will need to acquire high quality buds to experience a normal high.

Better Strain Emulation

The various strains can now give you all types of different side effects, both positive and negative, but some strains are more prone to give you some of them than others.

To use an example, OG Kush is an Indica dominant strain that is more prone to give your Sims munchies than the Sativa dominant Purple Haze which is more prone to give your Sims bouts of inspiration and creativity, whereas both can in fact trigger both of those mind states, they are just more likely to do what they are known for doing.

The hookah is also updated to utilize these new systems. 


Dark Web Selling

The moment you all been waiting for. I reckon.

This is heavily inspired by the Plopsy feature that came with Nifty Knitting, but I did not want to have a knitting pack being  a requirement for selling drugs online, that would be... really f*ckin' weird... So, this feature only requires Base Game. 

Start Selling

First of all, you need a dealing skill of at least level 5 in any of the dealing skills to start peddling your wares online. Once you have that, you need to have ziplock bags of the drug you want to sell in your Sims inventory. Meaning, if you have a Cocaine Dealing Skill of level 5 or above, you need Cocaine Ziplock Bags in your Sims inventory.

List Drugs for Sale

Click on any computer, then Drugs > Dark Web > List Drugs for Sale

As you might see from the picture you can list an entire stack at a time. This will list all items in the stack for sale. Listed drugs will prevent you from opening the bag or selling the bag to other Sims. You can however click on it and select "Unlist", this will revert it to its normal state, it will no longer be listed for Sale and you can sell and otherwise use it as normal.

Buyer Found

Your listed drugs have an expiration time of 2 days, if a buyer is found before the expiration time runs out your Sim will get an encrypted text message on their phone telling them that a buyer is found. If a buyer is not found however, your drugs will loose their listing state. You will also get a notification if this happens.

Send Drugs

If a buyer is found, click on your listed drugs (this works both from your inventory and outside of it), and select "Send Shipment" your Sim will walk over to the nearest mailbox and send the drugs to the buyer, and you will receive cash directly after sending it.

Note: Sending drugs through the mail will trigger a risk of SWAT raids. If you have a retail business set up where you can launder your money, that is recommendable, or wait it out so you don't overdo it with the sending.

Seller Star Rating Skill

Selling drugs online will also add points to a new Skill that emulates your Dark Web Seller Star Rating.

A higher star rating skill level not only increases the chances of getting your drugs sold quicker online but also nets you more profit per sale.

Other/Fixes

Wow, you are still here? After that wall of text? That is impressive.

This last section is just a small rundown on some of the fixes and minor features added. I won't touch in on the bug fixes, as those should be pretty explanatory from the change log, but I do feel the need to say something about this:

Steroids

Steroids now comes with the proper animation in place, and this wouldn't be possible without the help from mike24 who provided the animation, and luumia who provided the prop syringe object. So, a huge shoutout to both of them.


Basemental Drugs

  • Delete all the old Basemental Drugs files from your Mods folder.

  • Download this Basemental Drugs zip file.

  • Unzip this Basemental Drugs zip file.

  • Place the files in a folder titled Basemental Drugs in your Mods folder.

  • Delete the Basemental Drugs zip file.

  • Delete your localthumbcache.package

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