Basemental Drugs 6.12.141
This game patch was way less of a dumpster fire than what I expected it to be, so repairing the mod has been more or less smooth sailing.
Mod Repaired
Mod repaired for game patch 1.63.134
LSD
New drug added to the mod
A bunch of various trip outcomes
Purchasable from dark web, and dealers
Added option of writing trip reports on LSD
Added LSD high to parental reactions
Added LSD interactions to Club Interactions
Eco Lifestyle
Legalize cannabis in Evergreen Harbor
Cannabis Seeds purchase added to vertical gardens
Cannabis Seeds purchase added to hydroponic planters
Set Eco Footprint in Basemental Settings
LSD
I'll keep this short, regardless of how stoked I am with this feature and how much work has been put into it so far:
Get a hold of a sheet containing 10 tabs of LSD from your NPC dealer or the Dark Web.
There are a bunch of different outcomes to each trip so it shouldn't feel like the same trip twice.
If your Sim does LSD the days following a trip they will have a weak and quite uneventful trip.
Ingesting heroic doses of LSD is not yet implemented but is to come in a future version of the mod.
Basemental Drugs
Delete all the old Basemental Drugs files from your Mods folder.
Download this Basemental Drugs zip file.
Unzip this Basemental Drugs zip file.
Place the files in a folder titled Basemental Drugs in your Mods folder.
Delete the Basemental Drugs zip file.
Delete your localthumbcache.package
FOR SUPPORT WITH THIS MOD - HEAD OVER TO MY DISCORD SERVER
