Basemental Drugs 4.11.122 & Gangs 2.8.15.52
Alright, this is a big one right here! Lots of new stuff added, so please read the changelog and how to use the new features so you don't miss out.
Repaired
Mod repaired for game patch 1.60.54
Changing World
Prices from NPC dealers now vary from region to region
Update on Drug Market social interaction gives info about prices
This will get changed around with each new Patreon release
Adderall & ADHD Trait
School, work and sleep now enabled for Sims with ADHD
Fixed LE causing glitch for players without Discover University
Pop one more Adderall on come down now prompts regular high
Removed Geek as conflicting trait
Crushing Adderall now requires 2 pills instead of 1
Some String Table changes
Reworked MDMA Dealing Skill
MDMA Dealing is now called Pill Dealing
Subsequent bunch of string table changes
New perks for each level
Pill Presser reworked
Xanax and Adderall pills added to pill presser
Xanax and Adderall sellable through Pill Dealing
A bunch of new ingredients added to Dark Web
Packing ziplock bags removed
Pill Pressing MDMA results in filled ziplock bags
Pressing and selling pills is now more profitable than before
Other
Cleaned up behind the scenes functionality of Dark Web and Headshop
"Order from Dark Web" enabled in University Dorms
Vampires can now get high by sucking blood from drug infused Sims
"Share Bong" fixed so the bong doesn't get destroyed afterwards
"Buy Items" moved to computers "Drugs" menu
"Buy Items" display name changed to "Convenience Store"
Fixed glitch with Hookah where Sour Diesel referenced Purple Haze
Smoking can no longer be multitasked with drinking, eating, swimming etc.
Fixed glitch with Headshop and Weed Dealing skill
Basemental Gangs
Mod repaired for game patch 1.60.54
Fixed glitch with level jump from 1-5 for Fifteenth Street Gang
Updated Venue List for Discover University
Newcrest Thugs can now do sitdowns with rival leaders in rivals HQ's
Changing World
As an added bonus for you Patrons, (and since the Patreon versions of the mod gets updated more frequently than the public versions, so this wouldn't quite work as fluent with the public versions), I have added this feature to make the game world feel a bit more alive and well.. changing.
The key thing here is that the prices for drugs bought from NPC Drug Dealers will vary from region to region that you purchase them in. Meaning you might get cheap cocaine in Brindleton Bay, whereas the same drug is expensive in Del Sol Valley.
To get some hints at how the current drug market prices is at, talk to your NPC Dealer, go to the Friendly category and click "Discuss Current Drug Market".
Pill Dealing
The MDMA Dealing Skill has gotten a complete revamp, and is now called Pill Dealing. What this means is that you can now sell Xanax and Adderall as well once you are at the right level, and it also means that you can press the aforementioned pills on the Pill Presser.
Packing ziplock bags is completely removed, and when pressing MDMA you will get ready packed ziplock bags instead of individual pills. The ingredients are also changed, and the "Buy MDMA Ingredients" tab on the computer is removed. To buy the Ingredients you can find them directly on the Dark Web (provided you are on the correct Pill Dealing level), and some from the "Convenience Store" on your computer.
The new Pill Dealing level perks are as follows:
1 - Acquired the pill dealing skill
2 - Better prices on MDMA when buying from NPC dealers
3 - Access to Dark Web on computers
4 - Sell individual pills of MDMA as well as bottles of Xanax and Adderall
5 - Pill presser reward and ability to use it
6 - Better prices on all pills from dealer
7 - Pressing MDMA produce large ziplock bags instead of small
8 - Reduced prices on everything on the Dark Web
9 - Time restriction on pill presser removed
10 - More pills produced when using pill presser
Vampires
This is just a fun little feature I have been meaning to add for a while.
Whenever a vampire sucks blood from a victim that is under the influence of any drug, the vampire will get high from the same substance that the target Sim is under the influence of.
This requires that the vampire isn't already high from that substance, and that the victim is either coming up, or proper high (not coming down).
Convenience Store
In an attempt to avoid confusion, as this has been the cause of a lot of confusion, in the past, I have changed the position and name of the "Buy Things" computer interaction.
It is now found under the Drugs menu and is called Convenience Store. The stuff you are able to order from there, currently, is styrofoam cups, Jolly Rancher hard candy, Smite soda and corn starch.
Basemental Drugs
Delete all the old Basemental Drugs files from your Mods folder.
Download this Basemental Drugs zip file.
Unzip this Basemental Drugs zip file.
Place the files in a folder titled Basemental Drugs in your Mods folder.
Delete the Basemental Drugs zip file.
Delete your localthumbcache.package
Basemental Gangs
Requires: The Sims 4, Get to Work and Basemental Drugs
Delete all the old Basemental Gangs files from your Mods folder.
Download this Basemental Gangs zip file.
Unzip this Basemental Gangs zip file.
Place the files in a folder titled Basemental Gangs in your Mods folder.
Delete the Basemental Gangs zip file.
Delete your localthumbcache.package
Important Information
Basemental Gangs conflicts with other mods installed that adds custom venues to your game, if you have zerbus Get To School/College mod, LittleMsSams more buyable venues, delete their Venue Lists. (The Venue List in this mod includes their venues as well, so you should be good to go).
Basemental Gangs does NOT replace Basemental Drugs, but is an addon to Basemental Drugs. Do not delete Basemental Drugs prior to installing Basemental Gangs.
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