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Basemental Drugs 2.0.3.79.zip 31.1 MB
November 28, 2018

Basemental Drugs 2.0.3.79

Xanax implemented!

Alright! I reckon this will be the final fix for the 2.0.3.XX versions of the mod. The Xanax should be working flawlessly now. Thanks to Sevenfold1996 for pointing out that the Xanax buffs disappeared from Sims when they were travelling. It is all corrected now, and time for me to start working on the 2.0.4 versions of the mod!

Changelog

Update (01.12.18)

  • Fixed a glitch with Xanax that made buffs disappear when travelling

Update (30.11.18)

  • Enabled rehab for Xanax addicted Sims

  • Disabled celebrity calls from celebrities who are busy

  • Fixed potential LE from MDMA idle interaction

  • Tuned (way) down autonomy for buying from active dealers

  • Made shrooms easier to evolve when sheltered

  • Finetuned Xanax autonomy

  • Tuned addiction potential for Xanax down a bit

  • Adjusted Xanax main buff icon slightly

Update (29.11.18)

  • Fixed a bug with Xanax not appearing at NPC Dealers for MDMA dealers

  • Selling speed packages to High Level Clients now on Amphetamine Dealer menu

  • Removed option to buy ziplocks from active Dealers by active Dealers

  • Price increased on speed packages sold to High Level Clients

  • Removed option to call High Level Clients if time restriction is in place

  • (Hopefully) fixed glitch with celebrities calling not being home

  • Celebrities cannot call Sim during Sims work hours

  • Mute/Unmute customers on phone only available for dealing Sims

  • Cleaned up backend of Sell Drugs functionality

Xanax

  • New system in place for the effects

  • New system in place for overdose chances

  • New system in place for addiction chances

  • Pill Bottle 3D model by Ebonixsims

  • Bottle contains 20 pills 

  • New buffs

  • New buff Icons

  • Different effects on more pill popping

  • Decays stressed, angry and uncomfortable moods faster

  • New hangover buff

  • New addiction buff

  • New kicked the habit buff

  • New additional addiction debuffs

  • Purchase from Dark Web

  • Purchase from Dealer

  • Purchase through Doctors Appointment

  • Addiction treatable with rehab

  • Strongest high buff included in Parental Reactions

  • Addiction added to add/remove console cheats

Get Famous

  • Celebrities able to buy bricks must be on cocaine client list

  • Celebrities able to buy speed packages must be on speed client list

  • Celebrities able to buy bricks must be at least rank 4 fame

  • Money laundering gives tiny rep gain (tuned down from small)

Hookahs

  • Added Dirt Weed strain as default strain

  • New buff

  • New buff icon

  • Reduced chance of getting Stoner buff from using Hookah

Fixes

  • New pie menu for Pills for NPC Dealer

  • Fixed unforeseen issue with autonomous buying from active dealers

  • Fixed glitch with cocaine/amphetamine dealer menu (thanks Revy Rei)

  • Cleaned up code syntax in Rehab function

  • Cleaned up code syntax in Parental Reactions function

Raids

  • Enabled raids to happen at owned restaurants

  • Enabled raids to happen at owned vets


How it works

Xanax

To acquire Xanax, you have a multitude of options. The most expensive one being buying it from your NPC Dealer. You may also buy it from the Dark Web which is a bit less expensive.

The cheapest option is to book a Doctors Appointment through the Dealing tab on your Sims phone. The session costs 100 Simoleons and is a rabbithole event.

If your Sim has a certain trait, or if he or she is uncomfortable, sad, angry or simply miserable he or she might return with a bottle of Xanax. If your Sim is happy and cheerful while going to the doctor, he or she won't return with anything other than a pat on the back.

The pill bottle itself contains 20 pills, meaning it will get destroyed after 20 uses.

The effects of a single dose is merely a happy one, which makes stressed, tense, uncomfortable and angry buff decay away a lot faster than normal.

If you up the dose you will get a dazed moodlet and an even heavier decay increase of the aforementioned moodlets.

In terms of addiction and overdoses, these can only factor in while your Sim is high on the drug, not on any coming up stage.. But, if you pop 10 pills in a row, the overdose chances gets multiplied for each pill, so when you get to the high stage your Sim is extremely likely to die of an overdose.

Get Famous

Since the last version focused mainly on Get Famous, this version only contains a few tweaks.

Money laundering gave a lot of good reputation, and seeing you need to use the money laundering feature to stay clear of raids, it was way too easy to get a really good reputation just by playing the game correctly. This has been tuned a lot lower now, and I might tune it even lower than this, it remains to see how it feels like playing it.

The celebrities able to buy cocaine bricks needs to be a bit more famous than they used to be, as this is expensive stuff. They at least need to be rank 4 (Proper Celebrities) now.

And last but not least, the celebrities buying bricks and packages needs to be on an amphetamine or cocaine client list.

Hookahs

I changed the default strain on the hookah to a dirt weed strain. It doesn't really do all that much, but if you place a hookah down on a public lot, at least the Sims smoking autonomously will get (sort of) high of it.

The chance for getting the Stoner buff from Hookahs was also tuned way too high, that has been drastically reduced in this version.

Raids

Just a couple small changes here. If you own a vet or a restaurant that you keep as a safe house for stashing drugs. These places can also be raided now, so better be careful and on top with the money laundering!

Fixes

There are two fixes that needs some explanation.

First one being the autonomous buying from active dealers. This is not about CAS assigned NPC Dealers. If your Sim is a cocaine dealer, or you have another cocaine dealer out and about, other Sims might buy drugs from him or her autonomously. This is something that was implemented a few versions back that I kinda just slipped in there without informing anyone about it.

Turned out it didn't work exactly as planned as what usually happened with it was this: You sell someone some cocaine, and they immediately purchase it autonomously after the sale.

This has been fixed now, so Sims with the cooldown buff for any drug purchased can't buy drugs autonomously.

The second fix that needs explanation is this:

If you stopped dealing Cocaine or Amphetamine you would still get the Cocaine Dealer pie menu when clicking on your Sim. This has also been sorted, and all is well with the world. (Thanks Revy Rei for reporting this issue).

Installation Instructions

  • Delete all the old Basemental Drugs files from your Mods folder.

  • Download Basemental Drugs 2.0.3.78

  • Unzip Basemental Drugs 2.0.3.78

  • Place the unzipped files in your Mods folder

  • Remember to delete your localthumbcache.package

  • Stuff not showing up properly? - place the files directly in your Mods folder.

  • Any other issues, get in touch at my Discord Server

  • Enjoy the drugs

IF YOU NEED SUPPORT WITH THE MOD PLEASE DO SO ON MY DISCORD SERVER