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Basemental Drugs 1.4.2.63.zip 27.1 MB
September 10, 2018

Basemental Drugs 1.4.2.63

Fundamental changes to selling drugs
Please read up on this before downloading...

Changelog

Selling Drugs

  • Added new social interactions with potential customers

  • Need to convince Sims to buy before they become customers

  • Different outcomes to social interactions depending on traits

  • Start/Stop selling Weed by talking to your CAS assigned Dealer

  • New Customer List added to Pie Menu

  • Call customers to sell them drugs at a specific location

Edibles

  • Added one new edible (Weed Pancakes)

Phone Interactions

  • A bunch of phone dependant interactions moved to phone

  • Call Shaman

  • Call Big Shot Dealer

  • Call Selvadorada Dealer

  • Invite Companions Over

Alcohol

  • Added declining effects after drinking till passed out

Big Shot Drug Dealer

  • Time restriction on inviting reduced to 48 hours (from 72)

Smuggling

  • Made drug thugs less sociable

Amphetamine Dealing

  • Implemented new add/remove system for high level clients

Other

  • Changed "Basemental Drugs" pie menu to "Drugs"

This update switches a lot of fundamentals on how the mod works, particularly the selling aspect of it. Now that I have managed to take some time to actually play with the mod I am still overhauling things I find unrealistic and stuff I deem not optimal gameplay wise. I hope this will be a welcoming overhaul to the whole selling system of the mod...

How it works

Selling Drugs

Previously you had to befriend a Sim to a certain point to be able to sell drugs to that Sim. When I played with the mod, I found this to be incredibly unrealistic and strange. "Hey stranger, let's cloudgaze for 5 minutes... nice jacket! Wanna buy some amphetamine?" That is a thing of the past. Now you actually have to convince your potential customers to become customers in the first place.

It works like this; When you click on a potential customer, and go to the "Drugs" pie menu, click on the drug you want to sell them (assuming you have been granted permission of your NPC Drug Dealer to sell this drug, ie. you have the dealing trait for it), now you'll get the option of a couple of Social Interactions to slowly start talking about the drug you want to sell them. These interactions will change the more you talk about it, and the friendlier you get. Eventually you will get the option to "Seal The Deal". Once you have sealed the deal with a Sim, that Sim will be on your customer list for the drug you convinced them to buy, and you will get the option to sell them said drug.

These Sims will also call you up requesting that particular drug, and when they come over to buy it, you will only be able to sell that drug to them (unless you have convinced them to be on the customer list for a different drug as well).

If you forget which Sims are on your Customer List for a particular drug you are selling, click on your Sim, go to the "Drugs" pie menu, select "Customer List" and your peddled drug of choice, and you will get the full list of customers for that drug.

Note: It is easier to convince a Sim with the clubber trait to buy drugs from you than Sims without the trait. And if you try to convince a Sim with the Straight Edge trait to buy drugs from you it will definitely don't go down well. Hence it might be a good idea to use the "Get To Know" interaction to figure out their traits.

If you want to sell a drug to someone and they haven't called you in a while, click on your Phone, go to the "Dealing" tab of the phone, select "Sell Drugs", choose between the 4 drugs you can sell (select one of the drugs you have the Dealing Trait for and Sims on the customer list for) and you can select by Sims on your Customer List to meet up with at a specific location so you can peddle your wares. 

If you want to remove someone from your Customer List, you do as with the previous versions, talk to the Sim in person, click on him/her and select "Remove as Client". If you want to add him or her back to your customer list, do the same thing but "Regain Client".

Phone Interactions

All of the "Call up this or that" Sim interactions that were previously found by clicking on your Sim is now located on your Sims phone instead, under the "Dealing" tab. From calling the Shaman to inviting the Cocaine Companions over to bribing the Police. You name it.

Edibles

I was planning to add a couple of these, but you'll get one new one at least. Time to get baked with some Cannacakes (pancakes).

Alcohol

The system I implemented in the last version had a little flaw to it, where if you drank until you passed out you wouldn't get the declining alcohol effects afterwards, just *boom* sober. This is fixed now.

Amphetamine Dealing

I finally fixed the High Level Clients system for Amphetamine so it works the same way as the newly revamped system for Cocaine Dealing.

Click on your Sim, select "Drugs" then "Amphetamine Dealing" (granted you are above level 6 at this skill), select your first client, and remove the client through the same menu. At level 8 you can select one additional high level client the same way.

Installation Instructions

  • Delete all the old Basemental Drugs files from your Mods folder.

  • Download Basemental Drugs v1.4.2.63

  • Unzip Basemental Drugs v1.4.2.63

  • Place the unzipped files in your Mods folder.

  • Remember to delete your localthumbcache.package

  • If you experience issues with Buying or Selling - place bothofthefilesdirectly in your Mods folder.

  • Any other issues, get in touch at my Discord Server

  • Enjoy the drugs