Basemental Drugs 1.3.9.58
Massive Cannabis Update!
1.3.9.58 Update:
Fixed "double smoke weed" glitch in new blunts interaction
Fixed "double smoke weed" glitch in new joints interaction
Fixed hot/cold tag in CAS items
1.3.9.57 Update:
Fixed missing notebook entry tuning Sour Diesel
Added Sour Diesel ziplocks to Dark Web
Added Sour Diesel ziplocks to selling (requires level 2 Weed Dealing)
Changelog
Cannabis
New Strain (Sour Diesel)
New Strain (Sour OG)
New Strain (Purple AK-47)
Graft/Splice Strains
New 3D models for plants
Fixed notebook entries for all plants
New uncured buds for new strains
New cured buds for new strains
New ziplock bags for new strains
New cure jars for new strains
New special cure jars for new strains
New strains rollable from smoking paper
New strains rollable from Phillies blunt pack
New joint items for new strains
New blunt items for new strains
Bong smokeable with new strains
Sour Diesel added to Cannabis Seed Pack
New joint sharing interactions for new strains
New blunt sharing interactions for new strains
New bong sharing interactions for new strains
Sharing interactions now works while sitting
New strain buffs added to parental reactions
New strain interactions added to Holiday Tradition
Thumbnail fixed for Smoking Papers
Thumbnail fixed for Phillies blunt pack
Fixed a bunch of behind the scenes weirdness
Settings
Added NPC chooser to select specific Sims
Added Bouncers to NPC chooser
Added Police to NPC chooser
Added Shamans to NPC chooser
Added Big Shot Cocaine Dealer to NPC chooser
Added Female Cocaine Companions to NPC chooser
Added Male Cocaine Companions to NPC chooser
Added Selvadorada Dealer to NPC chooser
Fixed the batch fix for enable/disable autonomous drug use
Upped number in autonomous batch fix to 100 Sims
Removed Pets from SimPicker
Other:
Fixed String table error on Smuggling feature
Added Weed Icon to Holiday Tradition
Buy Cocaine from Selvadorada Dealer is now region specific
Hooooly crap, this has been a lot of work!! You'd perhaps think it would be an easy fix to add a new strain of weed into the game, but if you look at all the stuff it is actually affecting, you can perhaps understand why it isn't. Let alone three strains. I have not been able to sort out the buying/selling interactions for the new hybrid strains yet, but the plan is to only have the new hybrid strains to be sellable, and not until you reach Level 6 of the Weed Dealing Skill. Sour Diesel is sellable at level 2 in Weed Dealing Skill, though, and purchasable from the Dark Web. I also did a number of changing to the settings, and I know a fair share of you will find this to be good news. Hope you enjoy this one, as I have been busting my ass every day for the better part of two weeks to get it all done. Also, bare in mind that I have not been able to properly stress-test all of the new implementations, so if you come across anything that is not working as it should, please let me know <3
How it works
Cannabis
You know how this works in general. The main new feature this time around is splicing plants. You need to get your gardening skill level up a bit to be able to splice/graft plants. Research the 4 plant strains that are available from the Cannabis Seed Pack (AK-47, OG Kush, Purple Haze and Sour Diesel) to figure out which plants needs to be spliced together (the info will appear in the notebook on your phone).
(To acquire Sour Diesel you need to purchase cannabis seed packs, there is a 45% chance you will get it from the pack, so if you don't get it on your first try you need to keep on trying).
Once you have spliced the plants you need to harvest the new strain bud from the spliced plant and regrow it to create a new plant of said new strain.
Other than that, it all works as usual, curing, special level 5 curing, smoking, sharing, and so on.
Settings
A multitude of people have reported that they really hate the Maxis generated random Sims that appears as Bouncers, Cops, etc. So, I added in a new Settings Options called NPC Chooser.
Simply click on it, and add specific Sims instead to be your designated Bouncers, Cops, Shamans, whathaveyou.
You may also remove them at the same Settings menu, if you change your mind.
If you don't touch this at all, the mod will work as it used to and just spawn randomly generated Sims for you.
Some of you also asked if I could add in a Weed Icon for Holiday Traditions. It is now added.
Last, but certainly not least, I found that the Settings option for enabling/disabling autonomous drug use was quite buggy. It should be fixed now. If you disable autonomous drug use for a batch of Sims at a time, and go back to enable it, only the Sims you previously disabled it for will show up. And I also upped the number you can disable/enable it for from 60 to 100.
Installation Instructions
Delete all the old Basemental Drugs files from your Mods folder.
Download Basemental Drugs v1.3.9.57
Unzip Basemental Drugs v1.3.9.57
Place the unzipped files in your Mods folder.
Remember to delete your localthumbcache.package
If you experience issues with Buying or Selling - place bothofthefilesdirectly in your Mods folder.
Enjoy the drugs
Credits
Luumia https://luumiasims.com/ (Cannabis Plants 3D models)
Mike24 https://www.patreon.com/user?u=2494532 (Smoking Animations, Snorting Animation, Pill Popping Animation)
Niecy Pooh https://luvelynsweet.tumblr.com (Cocaine Brick Object, Smoking Papers, PhilliesBluntPack,Joint,Blunt)
Noir. http://noiranddarksims-adultworld.blogspot.mx/ ( Weed Ziplock bags, Baby Laxatives)
necrodog http://necrodogmtsands4s.tumblr.com/ (Help with smoke FX to the animations)
Turbodriver https://www.patreon.com/wickedwoohoo (X-Mod integration with Wicked Whims)
Cepzid http://cepzid.tumblr.com/ (Police Uniform)
