Basemental Drugs v1.2.3.03.zip 19.1 MB
March 7, 2018

Basemental Drugs v1.2.3.03

Share bongs with your buddies!

Changelog

Weed & Weed Dealing

  • The bong is now sharable

  • Weed Dealers will now receive phone calls from customers

MDMA Dealing

  • MDMA Ingredients is only available to lvl 5 MDMA Dealers

Glitches Fixed

  • Temple Guardians blacklisted from Druggie Interactions

  • Fixed LastExceptions thrown at the end of Ayahuasca Trip

This is not the most extensive update I've done in a while, but it deals with stuff that needed sorting out I think. This will also give me more time to focus on a bigger update for next week with some new implementations and hopefully not too many bug fixes.
 

How it works

Share a bong

Sharing the bong works like sharing a line of cocaine or amphetamine. As long as the bong is on the table and your active Sim has a smokeable bud in his or her inventory, click on the bong and select "Share Weed with". Make sure the Sim you want to share with is in close proximity and a good friend.

The other Sim will then walk over to the bong and smoke a bowl.
Easy-peasy-japanese!

Weed Dealing

I totally forgot to add in the customer phone calls when implementing the first 5 Weed Dealing Skills. Thanks to you guys for reminding me about it. That is fixed now and should work like a charm. Just sell like you would normally and those customers will start calling after a while.

MDMA Dealing

I got so many questions regarding how to create MDMA due to the ingredients being listed on the Dark Web. I have now created a separate option on the computer that is only visible for level 5 MDMA Dealers which says "Buy MDMA Ingredients on the Dark Web" where you can only find the ingredients, and they are removed from the "Buy Drugs from the Dark Web" computer interaction.

Glitches Fixed

Someone reported that they could discuss drug stuff with the Temple Guardians in Jungle Adventure. That should be fixed now.

The most critical bug fix this version was a problem with the end of the Ayahuasca trip. The way it works is that you get a different post-trip buff depending on the traits of your Sim. Some of the traits also gets replaced by other traits in some cases. This was not properly tested by me by the release of last version and I found it threw a ton of LastExceptions. This is fixed now and the mod should again be LastException free.

(08.03.18) Fixed an issue where the bong disappeared into NPC's inventory. Now it gets placed back on the ground after the NPC smokes a bowl.

(08.03.18) Fixed an issue with the new way to buy MDMA ingredients.

Installation Instructions

  • Delete all the old Basemental Drugs files from your Mods folder.

  • Download Basemental Drugs v1.2.3.03

  • Unzip Basemental Drugs v1.2.3.03

  • Place the unzipped files in your Mods folder.

  • If you experience issues with Buying or Selling - place bothofthefilesdirectly in your Mods folder.

  • Enjoy the drugs

Credits

Mike24 https://www.patreon.com/user?u=2494532
(Smoking Animation)

Niecy Pooh https://luvelynsweet.tumblr.com
(Cocaine Brick Object, Smoking Papers, Phillies Blunt Pack, Joint, Blunt)

Noir. http://noiranddarksims-adultworld.blogspot.mx/ (
Weed Ziplock bags, Baby Laxatives)

necrodog http://necrodogmtsands4s.tumblr.com/
(Help with smoke FX to the animations)

Turbodriver https://www.patreon.com/wickedwoohoo
(X-Mod integration with Wicked Whims)

Cepzid http://cepzid.tumblr.com/
(Police Uniform)