Basemental Drugs v1.1.6.zip 14.9 MB
January 6, 2018

Basemental Drugs v1.1.6

Edibles up and running! *munch-munch*

Changelog

Cannabis Edibles

  • Added Weed Brownies Single Serving

  • Added Weed Brownies Group Serving

  • Call to Meal works with Group Serving

  • Custom Interactions tied to Stoves

Glitches Fixed

  • Fixed Sims placement in front of Pill Presser

  • MDMA Manufacturing Ingredients are now deletable

  • MDMA Manufacturing Ingredients can be stored in chests

  • Sex for Drugs Interactions now has 4 hour time restriction

  • Glitch where "Bribe the Police" did not work is fixed

  • Glitch where Police called to buy drugs is fixed

  • Glitch where you could sell drugs to police is fixed

  • Police should (hopefully) not show up as NPCs in town anymore

Ask and you shall receive. Or, was it me asking? Either way, the result of the poll was loud and clear; you wanted edibles in game. So far I have added in weed brownies. Read under "How it works" to see... well.. how it works.

I also fixed quite a few minor bugs and glitches, keep on reporting on your findings on my Discord Server though, I really appreciate that and I'll do my best to fix all of it accordingly.

How it works

Weed Edibles

Click on any Stove in game, select Cannabis Edibles, select "Have Edible" to bake a single serving to your active Sim, or select "Serve Edibles" to bake a group serving to your household. (You may "call to meal" to have your guests baked <- see what I did there?)

I really wanted the cured buds working as ingredients for baking the brownies, unfortunately that would require me to rebuild more or less the entire mod from ground up, due to some technical stuff I won't bore you with, so I had to stick with the next best thing. The ingredients had to be uncured buds, which I in all honesty am quite a bit annoyed with. I will most likely come up with a better solution for this, but that is how it works for the time being.

There is a chance of your Sim becoming too high from eating edibles unless your Sim is a stoner. Then he/she should be able to handle it.

Glitches Fixed

The Sims placement in front of the MDMA pill presser should be sorted now. It might be slightly off from time to time, but it should be more or less perfect. At least from my stress-testing it seemed fine.

The MDMA Manufacturing ingredients can now be deleted, placed in the world or in storage chests.

The Sex for Drugs interactions you can perform with your CAS assigned dealer has been fixed back to a 4 hour time restriction, as opposed to the 48 hours that was in place in the previous versions.

There were several issues with the police busts, hopefully most of which should be sorted now. Please report on this if you are still having bugs with this whole ordeal of getting busted.

Installation Instructions

  • Delete all the old Basemental Drugs files from your Mods folder.

  • Download Basemental Drugs v1.1.6

  • Unzip Basemental Drugs v1.1.6

  • Place the unzipped files in your Mods folder.

  • If you experience issues with Buying or Selling -
    place both of the filesdirectly in your Mods folder.

  • Enjoy the drugs

Credits

Mike24 https://www.patreon.com/user?u=2494532
(Smoking Animation)

Niecy Pooh https://luvelynsweet.tumblr.com
(Cocaine Brick Object, Smoking Papers, Phillies Blunt Pack, Joint, Blunt)

Noir. http://noiranddarksims-adultworld.blogspot.mx/
(Weed Ziplock bags, Baby Laxatives)

necrodog http://necrodogmtsands4s.tumblr.com/
(Help with smoke FX to the animations)

Turbodriver https://www.patreon.com/wickedwoohoo
(X-Mod integration with Wicked Whims)