Basemental - Venue List.package 42.8 KB
Basemental Drugs 8.18.236-PATREON.zip 86.2 MB
Basemental Drugs.exe 61.2 MB
December 27, 2025

Basemental Drugs 8.18.236

I’ve been a bit quiet lately, and there’s a simple reason for that. This new release turned into a far more complex project than I initially expected, and it ended up demanding a lot more time and focus. On top of that, December is always busy outside of modding as well, so I had to prioritize getting the work done over being present on Discord and other platforms. I’m really excited to finally share this release with you, though!

=== Changing World ===

  • New batches of pills on the streets

  • Updated regional prices

=== Dustbound Fairies ===

  • New Optional Package

  • Requires Enchanted by Nature expansion Pack

  • Complete overhaul of fairies functionality

  • Fairies interact with drugs differently

  • Non-fairies can't see fairies in their fairy form no more

  • Fairies can absorb intoxicated emotions

  • Fairy dust is now snortable

  • New transformation quest

  • New reward trait

  • +++ read more underneath in the How To section

=== Moods ===

  • Added 4 intoxicated moods

  • Stoned mood

  • Drunk mood

  • Sedated mood

  • Stimulated mood

=== Fixes / Other ===

  • Fixed issue with online checkup freezing when offline

  • Updated Xanax and Adderall pill popping animations

  • Fixed missing payment for some weed strains on Dark Web

Dustbound Fairies

Long before memory settled into history, in the deep forests and the half-dreams mortals forget upon waking, there existed the Limen. It was not a separate world, but a thin place layered beside the physical one, a threshold where emotion gathered weight and meaning. The Limen was shaped not by matter, but by feeling, grief pressed into the soil, joy caught like static in the air, fear echoing long after its source was gone.

From this accumulation of raw emotion, certain entities cohered. They were not born in any human sense, but condensed, self-aware knots of appetite and perception. These beings came to be known as Dustbound Fairies.

In earlier ages, when mortals lived closer to instinct and excess, the Dustbound fed easily. Ordinary emotions were plentiful and rich enough to sustain them. But as the world grew more rational, more restrained, emotion thinned. The Dustbound adapted or vanished.

Those who survived learned to hunt differently.

They discovered that emotions altered by intoxication, fear sharpened by chemicals, joy amplified beyond its natural limits, despair distorted into hallucination, carried far greater potency. These emotions did not merely nourish them, they flooded their inner hunger, surging it to fullness and holding it there, suspended, intoxicating, dangerous.

To endure the long spaces between such feedings, the Dustbound learned to use Fairy Dust, a shimmering residue produced through their own nature. It does not create their hunger, nor replace feeding, but regulates it, slowing decay, restoring control, allowing them to persist without unraveling.

And so the Dustbound drifted closer to mortal lives. They linger near revelry, near excess, near those willing to lose themselves. Mortals see them as eccentric, magnetic, slightly unreal. Few ever realize they are being watched, tasted, measured.

The Dustbound do not perceive themselves as cruel. Persuasion, charm, temptation, these are not indulgences but survival. Emotion must flow, and sometimes it must be encouraged.

Their true forms, wings half-formed from light and motion, features subtly wrong, exist closer to the Limen than to flesh. Only those whose perception is unguarded, toddlers and infants, or those whose minds are opened by powerful psychedelics, can truly see them. To others, the Dustbound pass unseen, folded neatly into the background of the waking world.

Fairies and Non-Fairies

Fairies do not fully exist on the same layer of reality as most Sims. Their true form and actions take place closer to the Limen, meaning that ordinary Sims cannot see them directly. To non-fairies, fairy activity passes unnoticed, misinterpreted, or explained away as coincidence.

Only viewers can perceive fairies as they truly are. Viewers include other Fairies, Toddlers and Infants, and Sims whose perception has been altered by powerful psychedelics. To these Sims, fairies appear clearly, wings, movement, and all.

Fairy Sensitive Sims can also view fairies in their fairy form. For a Sim to become Fairy Sensitive they can purchase this trait from the reward store.

Fairies can still interact with the world regardless of who can see them. Visibility affects perception, not existence.

Plant Sims

Plant Sims now follow the same visibility rules as Fairies. While in their Plant Sim state, they partially inhabit the Limen and are therefore invisible to non-viewers.

Other Fairies, Toddlers, Infants, and Sims under the influence of psychedelics can see Plant Sims clearly, including their altered form and behavior. To everyone else, Plant Sims appear normal or go unnoticed during moments where their nature would otherwise be obvious.

This change reinforces that Plant Sims, like Fairies, exist closer to the boundary between worlds.

Emotional Appetite

Fairies survive on emotion. Their primary Need, Emotional Force, represents how much emotional energy they currently have available to act, survive, and use abilities.

Beneath this sits a deeper mechanic: the Fairy’s Emotional Appetite. Appetite defines how quickly Emotional Force drains and how stable a Fairy feels over time. Ordinary emotions absorbed from Sims will slowly refill Emotional Force, but they do not fully satisfy the appetite.

If Emotional Force runs too low, the Fairy becomes unstable and risks emotional starvation. Managing Emotional Force is essential, but appetite determines how sustainable that management is in the long run.

Fairy Dust

Fairy Dust is no longer just a magical resource, it is a tool for regulation.

Fairies can process Fairy Dust into snortable lines, which can then be consumed to help stabilize their Emotional Appetite. Snorting Fairy Dust does not replace emotional feeding, but it helps slow appetite decay and restore control when things begin to spiral.

Non-Fairy Sims should never attempt this. Fairy Dust is toxic to mortals, and snorting it will make them violently ill. Fairy biology alone allows safe interaction with the Dust.

Fairies and Drugs

Fairies can no longer safely consume ordinary drugs.

Because of their altered physiology and connection to the Limen, most recreational drugs now make Fairies sick rather than intoxicated. Their bodies do not process these substances the same way mortal bodies do.

Fairies do not get high like other Sims. Their relationship with altered states comes from emotion, not chemicals.

Absorb Intoxicated Emotions

Fairies can absorb emotions from Sims who are under the influence of drugs.

When a Fairy absorbs intoxicated emotions, the effect is dramatically different from absorbing ordinary feelings. Instead of slowly restoring Emotional Force, these emotions surge the Fairy’s appetite to full and lock it there for the duration of the Sim’s high.

This allows Fairies to effectively piggyback on a mortal’s intoxication, feeding on the amplified emotional state without risking emotional overload. However, reliance on intoxicated emotions comes with risks. Fairies can become dependent, reckless, or addicted to the stability these highs provide.

Become a Fairy

Becoming a Fairy is no longer a simple transformation, it is a complex initiation.

Only Sims under the influence of powerful psychedelics can sense the path to transformation. In that altered state, they may ask a Fairy how to become one. If the Fairy deems them worthy, they are given a cursed pinch of Dust that begins the process.

From there, the Sim must complete a guided transformation quest involving ritual, surrender, and an encounter with the Limen itself. With the help of Mother Nature and an enchanted lake, the Sim must choose whether to let go of their former self.

Most fail. Some retreat. A rare few emerge transformed, bound to the Limen, their emotions no longer fully human.

They become Dustbound Fairies.

Additional Information

This is an optional package and it requires that you have the Enchanted by Nature expansion pack installed.

A special thanks to Nisa for brainstorming ideas with me around fairies!

Venue List

To make sure this mod works you need to download the updated Basemental Drugs venue list provided in this post. I recommend installing this venue list in a separate folder directly in your Mods folder called: Basemental Venue List. I also recommend updating it whenever there is a new mod version out as I constantly add in new custom venue compatibility from other mod authors.

Choose one of these 2 installation methods. Not both.

Basemental Drugs Installer (WINDOWS ONLY)

  • Delete all the old Basemental Drugs files from your Mods folder.*

  • Download this Basemental Drugs.exe file.

  • Run the Basemental Drugs.exe file.

  • Choose which Optional Packages you want included.

  • Delete your localthumbcache.package

* If you installed from the installer previously, you can delete the old files by launching the file called unins000.exe in your Basemental Drugs folder.

Basemental Drugs Zip (WINDOWS OR MAC)

  • Delete all the old Basemental Drugs files from your Mods folder.

  • Download the Basemental Drugs zip file.

  • Unzip the Basemental Drugs zip file.

  • Place the files in a folder titled Basemental Drugs in your Mods folder.

  • Delete the Basemental Drugs zip file.

  • Delete your localthumbcache.package

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