New Version Soon?
I am sitting here, real early in the morning, trying to stay awake with the aid of 2 cups of coffee in rapid succession. Reason behind me being so sleepy is basically that I have been working on the addiction/OD part until 3 AM for the last 4 nights and had to be up at 7 AM for... well, life, really.
But, I am pleased to say that it is moving along smoothly. I finished up with the addiction and overdose part of cocaine last night, so now Speed and Coke is more or less finished, although I am not 100% pleased with the OD thing, so I might have to change that a bit, I'll let you in on what I am thinking by the end of this post.
Tonight I'll start working properly on adding addiction and OD chance for MDMA, which will take way longer than the two other drugs, seeing that there are 5 pills that needs to be altered quite heavily. But(!), I have set a (hopefully realistic) deadline to have a new version up and running by Monday 3rd of July.
Seeing that I have been really caught up with the coding part of this and not had time to really play with it in game, other than stress-testing it in a very unrealistic fashion to see if it all works, I really have to rely on you guys to report back any bugs/glitches/whatnot you come across with the added functionality to these drugs. But, you guys are awesome, so I know you will provide feedback that contains a little bit of your essence of awesomeness.
So! To get back to the OD thing that I mentioned earlier... As of right now it works like this; your Sim has a real low percentage chance of overdosing when doing more than 3 lines of speed or coke, which means that statistically speaking, with a low percentage chance, the Sim is more likely to OD when consuming loads. But, of course, if you are really unlucky this might also happen after 3, 4 or 5 lines. Anyways, after trying out a few different approaches to this problem, this is what worked best I think.
Here is what I don't like about it though; at the moment all overdoses are fatal. Which is unrealistic and can really turn people off doing the drugs in the first place, with the risk of their Sim dying being, alright it is a slim chance, but it is a chance nonetheless. I am not saying I want to remove fatal overdoses from the mod, but I rather want the overdose to be either fatal or non-fatal, perhaps with a percentage chance of 90% in favour of non-fatal overdoses.
This would make the dying part much more rare, and probably OK to most people when it happened. I do need to look into how to solving this though, and also make some animations and stuff happening for the non-fatal overdose, which means there will be some more late nights. But it is all good, as long as I have my coffee :)
