June 8, 2017

Things To Come

By request, I thought I'd let you in on what I have in store for the next versions of Basemental Drugs. (I do have a lot more than this planned, but this will be a rough estimate of what to expect from version 1.07 - 1.1)

1.07

  • Added option to do lines of coke and speed from Sinks

  • Removed option to sell Weed back to dealer at profit

  • New items

  • >Vaporiser

  • >Joint

  • >Blunt

  • >Rolling Papers

  • >Philly Blunt Dutch Pack

  • Rolling joint interaction with custom animation

  • Rolling blunt interaction with custom animation

  • Smoking joint interaction with custom animation

  • Smoking blunt interaction with custom animation

  • Vaporising weed interaction with custom animation

  • Remove "Smoke Weed" interaction straight from buds

  • Added Stoner Trait to go with the Weed mod

  • >New whims centered around smoking and growing weed

  • >Occasional buffs centered around smoking and growing weed

  • Revamping of all previous drugs with new moodlets and occasional buffs

  • Revamping of Clubber Trait with added occasional buffs

1.08

  • Addiction to all drugs (except from psychoactive drugs)

  • Adding Alcohol/Cigarettes to the arsenal (might be separate mod)

1.09

  • Fine-tuning of the entire mod, move it all from Beta to Alpha

  • Sort out all remaining glitches and bugs

1.1

  • Playable Drug Dealer Career


This is a very rough outline on how I am planning Basemental Drugs to evolve, and all of the versions are subject to change, but then you have a rough idea of what is in store in the future. I don't dare to give out any timeline on when it will be implemented, but all I can promise you is that I am working as best and fast as I can on implementing all of it.