Things To Come
By request, I thought I'd let you in on what I have in store for the next versions of Basemental Drugs. (I do have a lot more than this planned, but this will be a rough estimate of what to expect from version 1.07 - 1.1)
1.07
Added option to do lines of coke and speed from Sinks
Removed option to sell Weed back to dealer at profit
New items
>Vaporiser
>Joint
>Blunt
>Rolling Papers
>Philly Blunt Dutch Pack
Rolling joint interaction with custom animation
Rolling blunt interaction with custom animation
Smoking joint interaction with custom animation
Smoking blunt interaction with custom animation
Vaporising weed interaction with custom animation
Remove "Smoke Weed" interaction straight from buds
Added Stoner Trait to go with the Weed mod
>New whims centered around smoking and growing weed
>Occasional buffs centered around smoking and growing weed
Revamping of all previous drugs with new moodlets and occasional buffs
Revamping of Clubber Trait with added occasional buffs
1.08
Addiction to all drugs (except from psychoactive drugs)
Adding Alcohol/Cigarettes to the arsenal (might be separate mod)
1.09
Fine-tuning of the entire mod, move it all from Beta to Alpha
Sort out all remaining glitches and bugs
1.1
Playable Drug Dealer Career
This is a very rough outline on how I am planning Basemental Drugs to evolve, and all of the versions are subject to change, but then you have a rough idea of what is in store in the future. I don't dare to give out any timeline on when it will be implemented, but all I can promise you is that I am working as best and fast as I can on implementing all of it.
