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November 28, 2025

Progress report : good work!

Hello there!

A few updates since last time:

  • The GOG release: It went well, but as expected, the results weren’t mind-blowing. Still, it’s a nice extra, and most importantly, it’s done now.

  • "Live rendering" sessions: I decided to do more of my Daz work publicly, mostly for motivation, but also because I genuinely enjoy it. More specifically, on Discord. I’m there to answer questions and chat while I set up renders for the game. And as you’ll see in the numbers, it definitely had a little impact.

  • Working while standing: For the past week, I’ve started doing short standing work sessions instead of staying seated all the time. I’ve got a desk that goes up and down (with a hand crank…), so it adds a bit of physical exercises, and it also boosts my focus. I can’t really explain why, but it’s been pretty great.

  • Platform reviews: If you own the game on Steam or GOG, don’t hesitate to leave a positive review: it genuinely helps a lot!

Today’s numbers:

  • Writing: 2,200 lines of script coded and set up, with 1,700 more dialogue lines to do (900 already done)

  • Animations: Still 3 animations; several are waiting on posing

  • Renders: 531 renders (281 more than the last report) — a solid milestone!

Thanks again for all your support, and see you soon!

Comments (1)

A
Avaricious · November 28, 2025

Thanks for the update, can't wait to get my hands on the next installment, I really want to see where the story goes in the future!