Progress report : good work!
Hello there!
A few updates since last time:
The GOG release: It went well, but as expected, the results weren’t mind-blowing. Still, it’s a nice extra, and most importantly, it’s done now.
"Live rendering" sessions: I decided to do more of my Daz work publicly, mostly for motivation, but also because I genuinely enjoy it. More specifically, on Discord. I’m there to answer questions and chat while I set up renders for the game. And as you’ll see in the numbers, it definitely had a little impact.
Working while standing: For the past week, I’ve started doing short standing work sessions instead of staying seated all the time. I’ve got a desk that goes up and down (with a hand crank…), so it adds a bit of physical exercises, and it also boosts my focus. I can’t really explain why, but it’s been pretty great.
Platform reviews: If you own the game on Steam or GOG, don’t hesitate to leave a positive review: it genuinely helps a lot!
Today’s numbers:
Writing: 2,200 lines of script coded and set up, with 1,700 more dialogue lines to do (900 already done)
Animations: Still 3 animations; several are waiting on posing
Renders: 531 renders (281 more than the last report) — a solid milestone!
Thanks again for all your support, and see you soon!
Comments (1)
Thanks for the update, can't wait to get my hands on the next installment, I really want to see where the story goes in the future!
