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November 11, 2025

[Devlog] News from the Front: Momentum, Translations, and a Backup Plan

Hello there,

Quick update since the last progress report. Things have calmed down a bit and production is ramping back up. Here’s what happened and where we stand.

Steam Daily Deal

Let’s be blunt: the Daily Deal didn’t perform. Bad timing (end of the month, a Saturday, big releases competing)? Maybe. Nothing catastrophic, but it did sting a bit... fuel for the road ahead.

RTX 4090 backup plan

NVIDIA ended the 40-series, and Daz3D isn’t compatible with the 50-series. Since all renders go through that pipeline, I secured a second-hand 4090 (had to buy the full PC to get it). If my current card dies, I can keep producing without interruption. Huge relief.

Chinese translation

It was a big lift (UI, buttons, images…), but the Chinese version is live. Thanks to the translator I plan to work with long-term. We saw a small "catch-up" effect from players who were waiting for that language.

Paperwork & taxes

End of year means a few half-days in the numbers to frame 2025. Not the most fun, but now I’ve got a clear path.

Better clothing sims

I learned a new garment simulation workflow for cleaner, more convincing animations. You should see the difference on screen.

New platform incoming

The game is coming very soon to another PC platform (GOG). That meant marketing work and some coding for achievements. It doesn’t replace development, but diversifying revenue and visibility is crucial right now.

Development status

Production has resumed. I’m back focusing on images and animations. Yes, I added one unplanned intimate scene (blame Aurora, it’s hard to say no).

Current numbers (rough estimates)

  • Writing: ~2,700 lines written.
    1,400 lines of script, 400 dialog lines fully laid out.

  • Animations: 3 animations (~18 s, 1,080 frames).

  • Renders: 250 finished renders, 40 queued in IRay.

I’m behind my initial schedule, but the engine is running again—and that’s already a real win.

Thanks a lot for your support.

See you soon with more.

Comments (3)

S
SK · November 12, 2025

Wow nice, I am looking forward for the new update 😁

M
Merlin · November 11, 2025

I was hoping by now, the 50 series would be working. I guess I was wrong 😒. I am wondering if they will ever work 🙄. I am not sure which platform you are referring too. There are a few. At least one has some big bugs which after being informed, they did not even respond too. I even told them how to fix them.

M
MoonLight Dev Corp · November 11, 2025

fuck, my bad, I've wrote this with Steam in mind too, but on Patreon, I can share it ;) the game will come on GOG :D for the 50 series, it's "complicated". They had to make a new version to use the new Iray engine, a new version built on a new version of the core engine of Daz (not just Iray, but the C++ framework itself). And seems that they haven't got the dev power to adapt the actual version... So they've decided to dev a new one, but because of that, they have a lot of bug, it's an alpha release, and for example the script language have changed (so a lot of the current assets are broken...) Simpler way to say it is that they had so much version in delay that they had to make a new main one, with new code, and... they failed.