Lot of work!
Hey everyone,
First off, this Saturday at 9:00 PM (Paris time), I’ll be hosting a little “live posing” session on the GS Discord server. The idea is that I’ll be working while hanging out and answering any questions you might have about the game or anything else. We’ll see how it goes!
As for the game’s development… it’s coming along: we’re in the final stretch. I still have most of the last action scene to pose, along with part of the “classic” scene that comes before it.
On the rendering side, my second computer is running 24/7 to render the animations for the lewd scenes, and even though it doesn’t look like much at first glance, that adds up to 260 seconds of animation. That’s 15,600 frames…
After that, I’ll “just” have to render the ~500 already-posed images.
While both PCs are rendering, I’ll be able to focus on coding the sound design, variables, clues and quests, Steam achievements, and so on…
So yeah, as you can see, things are moving along nicely, even if the animations are super heavy to render.
Speaking of those lewd scenes, I’ve decided to try a different approach for one of the three main scenes in this chapter. We’ll see if you like it!
As for the chapter itself—it’s turned out to be just as big as the previous one.
On the personal side, I’m feeling better. The meds are really helping. But I’m working non-stop to get this chapter done as soon as possible.
Now for the numbers—here’s where we stand:
1,136 renders (plus 500 more already posed but not yet rendered)
125 seconds of "classic" animation (plus 50 more to render)
189 seconds of lewd animation (plus 72 more to render)
135 seconds of animation for Laina’s HUD
5,561 lines of finished script (including images to render), and 150 lines left to go
As you can see, it’s becoming quite the beast!
See you next time—hopefully with a release date announcement!
Comments (1)
Keep up the good work dev
