Dev update #7
Finally finished building doc's workshop/lab, now I don't need to use his apartment scene anymore, that scene was fucking up my pc hard, and for some reason it gave me memory leaks.
A lot of objects I modeled myself like the tables, chairs, walls and details, the things on the ceiling and then used procedural textures, but mostly using daz objects to fill the scene so it doesn't take too much of my time.
There are 3 scenes left to render for next month update, one of them is pretty quick so it's fine, the animated one is tough because of my shitty pc, but I did managed to make it quicker by rendering only half the frames and then using AI to interpolate it for me, I used that before on that scene with Susannah on her room with the dildo if you guys remember it, but the quality turned out bad somehow that time, so I never used it again, but now I found a way to make it less noticeable.
The update will most likely be on the 15th or 16th of April, this update took so long because I was basically building assets from the town and making the phone Ui stuff, I also doing some tests with soft bodies, I was using cloth simulations for some physics before, but I'm starting to think that soft bodies might be better even though 99% of people use the cloth sim I'm getting some really nice results from the soft body sim.
