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May 3, 2026

DLC - MANILA SHAW: AFTERMATH (Ren'Py Update v0.1) [DEMO]

Hey, guys :)

I have completed the first update of the DLC Manila Shaw: Aftermath (v0.1).

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Notice: With version 0.2, you will need to start a new game due to some changes made to the initial questionnaire.

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You will be able to play Day 0 and Day 1. When the update ends, a message will appear indicating that you have reached the end of the current version. After pressing OK, save your game and do not press Home to move on to the next day.

The game structure is simple: to move on to the next day, you need to press the “Home” button after completing all mandatory events for the current day.

From Day 1 onward, you can choose a daily training activity to improve Manila’s stats. You can also buy an extra training session by visiting the Shop.

Keep in mind that training consumes Stamina or other bars.

The main story is represented by the “Story” button, which may also unlock other mandatory locations.

In the future, there will be extra and special events. These events will always be daily events, meaning that if optional events are not completed on the day they become available, they will be permanently lost when you move on to the next day.

Warning:

I constantly monitor leak sites and piracy forums. Let me be clear: if I find that MediaFire direct links are being shared outside this reserved space, I will immediately cancel the MediaFire subscription.

If the service is abused, it will be removed for everyone, and we will go back exclusively to the previous distribution system.

Please protect your exclusive advantage and do not share these links outside this area.

Final note:

Please let me know if the gallery correctly unlocks the scene and if everything works as intended.

Your feedback is very important, as it will help me confirm that the gallery system is working properly for everyone.

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This is the link to download the Windows version:

Download (MEGA): MANILA SHAW: AFTERMATH EXTRA ONE (Win)

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This is the link to download the Mac version:

Warning: The Mac version is experimental and may be temporary. The officially supported and tested version is the Windows PC version. Mac users may experience crashes, freezes, or compatibility issues.

Download (MEGA): MANILA SHAW: AFTERMATH EXTRA ONE (Mac)

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Comments (10)

e
elghali iyed · June 24, 2026

Are you going to creat an android version ??

R
Raúl AS · June 10, 2026

No android download

n
noordin Mas · May 27, 2026

Android ?

O
ObsidianDevil · May 22, 2026

For everything but android

P
PSY CHO · May 27, 2026

Same question ❓

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Godwyn · May 8, 2026

Very nice ground work, it's really nice seeing the renders improved to fullHD and the gallery works as intended. Are the categories/characters you set in it final or will they undergo changes throughout development? I know a lot of people talk about the use of AI. I am certainly not against the use of it, as I enjoyed some animation the in last RPGM update and I do use it myself, but one issue I have with it is the typical AI-voice. The way it sound just irks me. I think many have a certain imagination or idea what Manila or other characters sound like for them, giving them AI voices kinda disrupts that and throws off the immersion. Maybe staying with mute characters would be the safer option, but that's just my opinion. The userinterface feels good and intuitive, though I thought to myself if we need that many items in the shop. It might make sense to unlock items with higher/better buffs while we are progressing the game (as her stats at this point to not require these items). I like the transition to Renpy, and am excited to see where the journey will take us. Do you intend to do polls for future choices for the direction of the game or for possible new outfits for Manila? Again, nice foundation for the game and I hope it will be successful in every regard for you.

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Abaddon · May 8, 2026

Thanks for the compliments! :) Regarding the categories/characters, if you're referring to the gallery, I included a few just to set up the basic layout. I'll be adding more depending on which characters I decide to include in the game.

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The_PuNiSh3Rr · May 4, 2026

Hello, Abaddon I'm going to wait for the rest but for now, I find it disappointing I preferred the RPGM side and without AI Sorry

A
Abaddon · May 4, 2026

I'm sorry you didn't like it. What in particular?

J
Jimjim · May 3, 2026

Nice work. I think this tutorial demonstrates successfully how the base game's core feel & the essence of its gameplay can be translated faithfully to Ren'Py. The scene did unlock correctly in the Gallery for me. :) I liked how we are able to carry over choices made in the base game. It might make sense to include images of the referenced characters when asking the player questions about their choices, in case they've forgotten who some of the characters are. (For example, it took me a minute to remember that Captain Blackstone's name is Norah, but I would have known instantly if I'd seen her face). Obviously carrying over Manila's cash from the base game would make balance impossible, but I think it would be nice to include a mention or plot detail to explain why she has to start with $1000. Whether she had to use all her money to pay for leads, or had a big legal fee/fine to pay for public property damages during the base game's final mission, or maybe since Uncle Sam came out of hiding she had to help him pay his taxes to not get in trouble for evasion :P I just think some explanation would be better for immersion/continuity than inexplicably being broke again when cash is so important to the gameplay loop. I also would like to be able to select how many children Manila already birthed. Excited to see what other daily events can be added in the future. I think, in addition to daily training, there should be a daily job choice where Manila can earn some extra cash, like she could in the base game, but that's probably something obvious that you already have plans for. I also wouldn't mind seeing the Fertility stat play a bigger role, outside of pregnancy chance. I've always thought it might be interesting if maintaining a high fertility grants a Kami buff - so that there are some combat related risk/rewards tied to managing Fertility/Contraception. A 4th training option to train a permanent increase to Fertility could be an interesting & erotic option as well. Some "Combat Activity" counters on the stats page might also be interesting. Like number of Wins, Defeats, Kills, Arrests etc. Again, nice work, just dumping my thoughts here before I forget. Excited to see where you take the game & story next.