WIP (upd. 2) - Fallout 4 Next-Gen [Project True NextGeN]
Hello everyone! 👋
Update 2:
I have mostly finished testing with the chosen Nexus graphics mods: Various texture overhauls (structures, objects, landscapes, all types of flora), separate object retexture/redone/swap mods, Lighting - interiors/outdoors, Weather, PP effects, Expansions, Environments, Vortex LO. Optional mods: armor, NPCs, weapons, creatures.
I have tested and compared over 500 graphic mods including different load orders for texture overhauls. For now, there are 250 active graphics mods in my Vortex.
I'm actively working on optimization/performance/fix mods, ENB series mods/settings, post-processing and ReShade.
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The goal is to create the ultimate Fallout 4 Next-Gen graphics overhaul while keeping the post apocalyptic ambiance and achieving an authentic next-gen look.
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See you :)
Comments (4)
Wow really looking forward to this! I currently have my own custom list with close to 1000 mods using Reactor and all the best 4K graphics mods. Any possibility of making a reshade compatible with Reactor and any chance for RT in FO4?
Sure! I’ll probably go with Reactor ENB (custom settings), but with Non-RT ReShade presets, since Reactor ENB already has great GI/AO. Adding ReShade RTGI would be overkill both visually and performance-wise. But I’m also considering another setup with RTGI shaders.
Thank you. I'll consider it after I finish modding.
Looks great, I'd be down to play FO4 again. How do you plan to export the modlist? 250 mods is a lot, there's the Nexus collections and Wabbajack for this.
