Idea Magic Series: Almighty Elements
Magic Tier: VIII++
Magic Type: Singularity
Can evolve into: Infinite Encompass Elements
<Description>
The Almighty Elements are, as their name suggests, some of the highest levels of Elemental Magic. All of them are born from a union between Untold Fable, Everything of All and an Alpha Elemental Magic.
The Almighty Elements are Singularities, meaning that they cannot be shared, learned or replicated, and can only be passed on. Those that give up their Almighty Element will cease to be, becoming one and slumbering within the new wielder, their knowledge and skills effectively passed on to their successor.
Meanwhile, their successor will be given a new name, which is the same as that of the Almighty Element they are in possession of. Furthermore, the new wielder's very history and identity is fundamentally altered as well, such that in everyone's eyes, and even their own eyes, they were, always have been, and will be Gods, some of the highest in the Cosmos, for that matter. Collectively, these wielders form the Almighty Elemental Pantheon.
These group of Gods are able to manipulate not only their element, but all extensions and permutations behind them, and even the other Gods associated with them. This is because they do not just embody an element, but the very idea behind it. With this in mind, the Magic they possess is a form of Idea Magic.
As with how there are nine main Elemental Magicks in existence, there are subsequently nine Almighty Elements.
<Universal Forms>
Specialisation Form - Grade A: The first ascension to the Almighty Elements. Unlocked by infusing the Almighty Element with one of the eleven True Kabbalah. With this fusion, their abilities improve tremendously to new heights, to the point that their original power comes off as no mere than a fraction of their newfound strength.
Awakened Form - Grade X: The second ascension to the Almighty Elements. Unlocked by infusing the Almighty Element with five True Kabbalahs.
Super Awakened Form - Grade ES (Ein Sof): The third and final ascension to the Almighty Elements. Unlocked by infusing the Almighty Element with all eleven True Kabbalahs.
<List of Almighty Elements>
Idea of Air: The most almighty form of Air Magic. Allows the user to become an Almighty Air Elemental, with unrestricted authority over Air and all of the concepts associated with it. The union between Alpha Air Magic, with Untold Fable and Everything of All.
Idea of Earth: The most almighty form of Earth Magic. Allows the user to become an Almighty Earth Elemental, with unrestricted authority over Earth and all of the concepts associated with it. The union between Alpha Earth Magic, with Untold Fable and Everything of All.
Idea of Fire: The most almighty form of Fire Magic. Allows the user to become an Almighty Fire Elemental, with unrestricted authority over Fire and all of the concepts associated with it. The union between Alpha Fire Magic, with Untold Fable and Everything of All.
Idea of Light: The most almighty form of Light Magic. Allows the user to become an Almighty Metal Elemental, with unrestricted authority over Light and all of the concepts associated with it. The union between Alpha Light Magic, with Untold Fable and Everything of All.
Idea of Lightning: The most almighty form of Lightning Magic. Allows the user to become an Almighty Lightning Elemental, with unrestricted authority over Lightning and all of the concepts associated with it. The union between Alpha Lightning Magic, with Untold Fable and Everything of All.
Idea of Metal: The most almighty form of Metal Magic. Allows the user to become an Almighty Metal Elemental, with unrestricted authority over Metal and all of the concepts associated with it. The union between Alpha Metal Magic, with Untold Fable and Everything of All.
Idea of Shadow: The most almighty form of Shadow Magic. Allows the user to become an Almighty Shadow Elemental, with unrestricted authority over Darkness and all of the concepts associated with it. The union between Alpha Shadow Magic, with Untold Fable and Everything of All. More commonly known as the Idea of Darkness.
Idea of Water: The most almighty form of Water Magic. Allows the user to become an Almighty Water Elemental, with unrestricted authority over Water and all of the concepts associated with it. The union between Alpha Water Magic, with Untold Fable and Everything of All.
Idea of Wood: The most almighty form of Wood Magic. Allows the user to become an Almighty Wood Elemental, with unrestricted authority over Wood and all of the concepts associated with it. The union between Alpha Wood Magic, with Untold Fable and Everything of All.
Magic References: Fire S Mythos, Legends of the Supracosm, OC
Character Design References (In Order): Jean Bart (Air), Hinako Yaotose (Earth), Miko Yashiro (Fire), Elegg (Light), Helm (Lightning), Mononobe no Futo (Metal), Byakuren Hijiri (Shadow), Shiori Oumi (Water), Soga no Tojiko (Wood)
