Concept: Dominion
Dominions are one of the highest techniques that a Riser is able to wield. The summation of their Daimon's powers, it involves the Riser manifesting their inner world externally, all the while sealing the boundary between said world and reality with a Barrier. An extremely rare expression of their divine might, only a select few can properly use them.
The size of a Dominion can be freely set, though for most of the time, the wielder will merely cast it far enough to encompass themselves, and whatever ally and opponent they wish to ensnare within it. This is an act of conserving energy, as the Dominion's barrier can get weaker the larger it's range is. Within this Dominion, the wielder's physical attributes improve, and also gain a Sure-Hit Attack within the domain, such that they can passively inflict attacks, ailments or curses towards their opponents that are unable to be blocked or dodged. Additionally, the opponent will be unable to escape the Dominion, unless the wielder willingly drops their Dominion, or if the wielder is injured enough.
There are a few ways to counter the Sure-Hit Attack of the Dominion, such the application of certain Negation Techniques (such as Anathema and Anafabula), or by releasing one's own Dominion, or possessing an Anti-World Type Attack. However, unless they are far more powerful than their opponent, these methods are ultimately only temporary solutions, and their defenses will eventually yield nonetheless.
Fundamentally, a wielder can use only one Dominion at a time. However, should the wielder have multiple Dominions, they can circumvent this by fusing these lesser Dominions into a greater one, essentially allowing the wielder to use multiple lesser Dominions within a greater one.
Below is a comprehensive list of the Dominions known so far, ranked in ascending order based on their power and efficacy, along with a brief description of their unique functions:
<Support-Based Dominions>
Dominions that do nothing by themselves, but are able to heavily support the wielder's other attacks and techniques. Therefore, their potency heavily depends on the base attributes of the wielder.
Eternal Suffering: Optimises the wielder's body to maximise their potential to inflict suffering. Quite often, it multiplies the wielder's limbs and Dojutsu.
In the Court of the Crimson King: Erases the "cause" of the user's actions, leaving them able to manifest the "effects" of their attacks instantaneously. This makes their attacks truly unavoidable even by the standards of the Dominions, and greatly reduces the stamina loss of the wielder, due to not needing to perform any unnecessary actions.
Outer God's Observatory: A dominion used mainly by the Outer Gods and their successors. It is a dimension of mirrors that reflects the wielder's eyes and hands at every angle. This dominion allows the wielder to be able to cast a greater flurry of techniques simultaneously.
<Rank C Dominions>
The most basic and standard of the Dominions, which are only on the level of Basic Attributes.
Black Heart of Tempest (C): A Dominion exclusive to the Three Great Evil Youkai. There is a perpetual thunderstorm within the domain, that incessantly strikes lightning down on the opponent.
Infernal Paradise (C): A Dominion possessed by the Rulers of Hell. It suppresses the powers of their opponents, and also psychologically warps them to feel perpetual despair.
Never X Neverland (C): A Dominion possessed by masters of Spirit Magic. This domain takes the shape of a starry sky, that grants the wielder minor control over the magic and time flowing in the wielder. With it, they can boost their own magic while lowering that of their enemies, and also passively nullify offensive Time Magic.
Blood Sated Sword Soul (C+): A Dominion possessed by the Demiurges and their successors. This dominion releases a flurry of blades across the entire area within the domain, leaving "no area where there is not a sword". Most unfortunate victims and the surrounding environment, under this terrifying domain, are slashed apart into nothing instantly.
Chaos (C+): Crushes all within range with a potent destructive force that destroys them not only on a physical level, but a spiritual and mental level as well. This dominion is named because it feels like the coming of the chaotic realm and Primordial in the form of a domain.
Out of One, Many (C+): A Dominion wielded by the Incarnae. Upon entering the domain, the opponent gains increased perception of their own consciousness, such that every time the subject makes a decision between multiple options, they live out each choice simultaneously. As each simultaneous result is in itself another thing the subject is aware of, each choice will then begin to constantly replay over and over again as the entropy of the information system approaches infinity. The subject is thereby stunned until their brain explodes or the domain is lifted.
Scarlet Rose Garden (C+): A Dominion wielded by the Great Demons and their superiors. A garden of prickly roses, where anything within will slowly be transmuted into flower petals.
<Rank B Dominions>
Slightly more potent Dominions, on the level of the Semi-Unique Attributes.
Hall of Ma'at (B): The very court of Ma'at herself, and thus only used by her, and her Egyptian Gods, Thelema Gods and Overgod brethren. It is a domain filled with towering columns, ethereal light, and shifting shadows, and grants the wielder three sub-abilities: Judgement Field, Scales of Truth and Divine Intervention. Judgement Field grants Light and Shadow Manipulation, being able to summon shadow tendrils to hinder their opponent. Scales of Truth acts as a supplement to Judgement Field, judging the opponent's hearts, where those who are malicious of heart are passively further hindered with an additional wave of shadows. Lastly, Divine Intervention allows the wielder to summon avatars of the Egyptian Gods to assist them in battle.
Infinite Tsukuyomi (B): A vibrant field of light that trances all under its gaze into a deep dream. Their Chakra can subsequently be harvested and absorbed for more power, and they will eventually be drained to become Zetsu.
Kagome Kagome (B): A domain wielded mainly by the Horsemen of the Apocalypse. This Dominion allows the wielder manifest a multitude of things that can bring death upon others, and freely manipulate them. Furthermore, if the circumstances are ideal enough, it's even possible to reproduce end of the world events from the myths, such as the Apocalypse, or Ragnarök, for as much as the wielder's energy reserves allow.
ROOM (B): Allows the wielder to freely control the space within the area, which can be used to cleanly dismantle their opponents, or even forcibly remove their organs out of their bodies. Uniquely, amongst the Dominions, it also has a trump card in the form of the S-ROOM, that allows the domain to be infused into a weapon, such as a katana, allowing the weapon to take on the properties of ROOM, including the ability to spatially phase into their enemies to attack their insides directly.
Sea of Life (B): A dominion famously wielded by Tiamat. This dominion generates a black tide that corrupts those that stand within it, and additionally grants the wielder deathlessness, such that they can regenerate from any injury, even atomisation, as long as any remnant of the pool exists. Therefore, to defeat the wielder of this domain, would require one to vaporise the entirety of the tide, thus inverting the basic rule of most dominions, where the user needs to be defeated for the dominion to disappear.
Seven-Coloured Eternity (B): Raises the spiritual energy levels of the wielder and all allies to the extent of a Powerhouse (minus any speed decrease). Also allows the wielder to tap into the power of the stars.
The Hope – Sovereignty (B): Allows the user to freely control the laws of physics within the area of effect, effectively making them a god within their domain. This can also be used to counter the reality and physics-altering powers of their opponents using the same concept.
Shambhala (B+): A Dominion exclusive to the Buddhas. It manifests the mythical kingdom of Shambhala. Outside of the basic statistics improvement for the wielder, it also nullifies the opponent's powers, even crushing other Dominions with greater efficacy than others. More precisely, the opponent's Dominions are suppressed in a way that transcended mere brute strength, as if they could be expanded to no more than a size of an atom. Shambhala also allows the wielder to perpetually evolve and adapt, and if pushed Shambhala itself can also adapt into new forms. Some of its evolutions included the ability to attack the opponent at a spiritual and mental level, and also freely teleport opponents around the palace. Additionally, unlike most Dominions, not even killing the user can destroy the Dominion, and it has therefore been prided to be a Dominion that can persist for eternity.
Uranus Inclination (B+): Allows the wielder to spatially erase anything within the range of the domain, save for the most conceptual and abstract of beings. This can also be used defensively, by erasing any attacks that come the wielder's way as well.
<Rank A Dominions>
Dominions of the level of lower-ranking Unique Attributes.
Interdimensional Pandemonium: Quanos: A demonic Dominion possessed by Asmodeus and those on his level, said to be the lowest and most demented form of Hell. A dimension of distorted red faces, crimson heads, rivers of blood and cries of utter agony, the wielder can summon countless beasts as powerful as themselves to maim the enemy, and whoever dies to them will have their entire existence erased from physical reality.
Lie Like Vortigern: A dominion possessed by the Archfey and their successors, and perhaps the most existentially terrifying of the dominions. Within this dominion, everyone falls into a "sinking dream", where they lose all form and consciousness, thought and physical form, to be left "dreaming" for eternity. Even if one somehow briefly maintains their sense of consciousness and self, they will eventually slip back into the clutches of the abyssal domain, as the domain's pull is even greater than that of a black hole, and also has no concept of "entrance" and "exit".
Lunarian Half-Life: A dominion exclusive to the Lunarians, taking the shape of an endless expanse of water (that the wielder can freely walk on whereas the opponent has to either swim or fly around) under a night sky with a full moon. As if enforcing the impurity held by their opponents, their Dominion forcibly cuts their entire existence by half every few minutes, from their health down to strength, ad infinitum. These halves of their power are then slowly fed to the wielder, boosting themselves in turn.
Moon Cancer: A dreadful power born only by those who desire to be the apex species forever, and will accept no other contradiction. Should the wielder's entire race, including themselves physically die, this Dominion will be activated, releasing a sentient Bounded Field that attempts to erase all other races in their vicinity. Their sentience and power will fade away even from a distance, and existence itself crumbles nearer towards the epicenter. Surging like a cosmic virus, nothing can stop this Bounded Field, and it will not stop charging and erasing all that stands in its way, until nothing is left but their own twisted brilliance.
Shrine of Eternity: A shrine whose area of influence is perpetually burning with the Eternal Flame, the same primal flame empowering entire mythical beings such as Surtr, Prometheus and the entire Mayan Pantheon, and bearing the power to either cleanly destroy or restore life. More concisely, the living burn away to nothing, only to then be reborn as vampires enslaved to the wielder's will. The flames also boost the wielder's attributes to a much greater degree than other Dominions.
<Rank S Dominions>
Dominions on the level of Tier V and VI Unique Attributes.
Chains of Transcendent Dominion: A terrifying Dominion limited to only the Primordial Elder Outer Gods and their evolutionary successors. It is a dimension of chains, with said chains acting less as a physical weapon and more of a Bounded Field, where anyone caught by their dark embrace will have their layers of existence, be it their essence, their magic, their power, soul, existence and even concepts dismantled and torn away, with no hope to escape their grasp, as they perpetually evolve and adapt to keep the restraints tight, and also bind on even a metaphysical level. Additionally, these chains not only absorb the power of its victims, but amplifies it, allowing the wielder to not only simply add the target’s strength to theirs, but also exponentially enhance their power by an infinite, immeasurable, and uncountable amount with each fallen victim. On top of that, the victim's embodied concepts are also thoroughly erased in the process, also erasing potential alternates of them and any of their influence over the totality of existence. The range of the Bounded Field is also relatively endless, able to ensnare even an entire universe if need be.
Eternal Frost Dominion: A Dominion exclusive to the Absolute Sources. It allows the wielder to encase all within its grasp in unbreakable ice, an ice that not only halts motion, thought and energy, but erases their very concepts, essence and law, freezing them into timeless voids. It is an absolute frost that bypasses all forms of durability, existence and resistance, reducing all into stillness beyond comprehension, where nothing can act, change or evolve unless the wielder relents it. Additionally, this icy Dominion can be configured to expand perpetually, potentially freezing entire cosmos and hierarchies if desired.
Sphere of Domination: A Dominion exclusive to the members of the Steelfang Clan. This Dominion allows the wielder to manipulate entire abstract concepts like Chaos, Probability and Nothingness, in a scale that only the highest of Divinity are unable to resist and revert. As some have described it, the Steelfangs can rewrite Truth itself when their Dominions are activated. However, the true power of their Dominion comes in their secondary sub-ability, the Absolute Reality Sphere, which cancels all of their opponent's Supernatural Power by enforcing all of their Hume Levels as 0, while also forcibly immobilising them potent gravitational torrents.
The Epilogue: A potent bounded field that, when activated, brings only one conclusion to all within it: that their story has reached their final chapter. No matter how hard their opponent tries, they will meet their ends. The beings that should have killed the wielder, the beings that should have sealed the wielder, the beings that should have created an ability to protect them from the wielder's power, the beings that should have erased the wielder from existing with the law of causality, and the beings that should have run from the wielder, all of them were brought to their ends. In other words, this ability is the ability to always stand at the end of the tale no matter what, with no countermeasures in place, or ability holding any meaning to it. It is the power to close the book and all the characters in it, leaving the wielder as the sole reader.
<P-Rank>
Dominions on the level of Transcendent Attributes.
Great Dao Supreme Realm: A dominion wielded by masters of Tenjinshu. Upon activation, the space around the wielder turns purple, and they are granted connection and oneness to all of space-time, along with all version of themselves, including the wielder's own past and present lives in the wheel of Samsara, and even their potential future and parallel selves of all levels of karma, grossly boosting their might. Wielders of this Dominion are powerful enough to fully rewrite the 3000 Great Dao.
Ultimate Origin World: A dominion wielded by the Fiendcelestials, and an evolution to the Great Dao Supreme Realm. On top of the ability to rewrite the 3000 Great Dao like its predecessor, it is also bolstered by nine Supreme Rules, that greatly empower the dominion. Most prominent is its properties of Devour and Shatter, so that it can more efficiently overcome and encompass other Dominions.
The Dominions are mainly based on the Bounded Fields of Fate, and the Domain Expansions of Jujutsu Kaisen.
