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August 12, 2024

Amore Update v0.61 - Public Release Time!

Alright dudes, it’s go time. The latest build is ready and I’m pushing it out to the public today. Big shoutout to everyone who playtested and hit me with their feedback. You see the game differently than I do, so thanks for keeping me on track and helping refine Amore.

So, why this update? Let me break it down. The original Amore (a.k.a. classic Amore) had some god-awful backend code. Laggy saves, impossible updates—you name it, it sucked. This new version is a massive improvement. It’s smoother, faster, and doesn’t lag, which is huge for gameplay. It’s not perfect, but it’s a big step forward.

Plus, Amore now has room to grow—10x more content without the bloat. We were pushing a 500MB game size before, and some sites were about to pull the plug due to how much room it was taking up. Now, it’s leaner, and you’ll get faster load times even on sites like cwsgames and mopoga. Trust me, this was crucial, even if the effort isn’t immediately obvious.

Enough babbling—here’s what’s new in v0.61:

  • Ahmed - You can now destroy Ahmed

  • New Character - Priya’s in the game with new interactions

  • Achievements - Added a new achievement

  • UI - Adjusted text size on half buttons, it scales to your device now

  • Fixes - Tons of minor bugfixes and typo corrections

  • Fixes - Temporarily removed the in-game quest guide until it’s ready for the new version

  • Balance - Dropped the lucky ring cost from 2500 to 1000

  • Backers - New backer code