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September 2, 2024

Development Update #29

Development Update #29 - Throwing Knives, Crouch Cover, Settings UI, New Training Area, VTOL Model, Many Bugfixes, Tweaks, and Adjustments.

beta decay v0.0.29a

Throwable Knives

  • Deal 75 hp damage.

  • Enemy AI may now drop knives on death.

  • Added rotation to knife throw.

Crouch Cover

  • Ability to crouch while in cover mode!

Weapon and Item Switch UI

  • Item Switch UI Indicator (Experimental)

Training CQC Layout

  • Small enclosed CQC room layout for short range combat.

  • New song to play when entering layout.

Main Menu UI

  • Resume

  • Home Portal (Showcasing News and Update messages)

  • Character Customization (Now includes zoom in/out feature)

  • Controls Screen (Mapping not yet included)

  • Settings Screen (Few options for adjustment)

  • Exit

  • Exploration Level

  • Training Level (Now the startup level)

  • Metro Level

  • Kill Block

Informational Text

  • Visual text log to show item pickups, weight changes, etc.

  • Added as logged journal entry with animations and fade.

Changelog

  • New Outfit - Pilot.

  • Enemy AI now Roam with Weapon out and lowered. Once spotted character, will adjust into combat mode.

  • Increased lean distance and adjusted animations to match.

  • Increased distance offset of Left Shoulder Cam for more viewing space.

  • Fixed bug where you could kick while in cover mode.

  • Fixed bug where you could initiate a dodge/animation while in cover mode.

  • Entity Highlight offset is now working correctly. Previously the highlight box was not precisely centered on the target pickup object.

  • Added new Backpack entity to be worn. Currently available at the start of Metro level.

  • New Open world environment started for Pre-Alpha Phase 3.

  • New cinematic song created for Pre-Alpha Phase 3.

  • Increased Size of Spetsnaz helmet.

  • Specific outfits now have Full collar / Half collars.

  • Fixed bug that allowed you to endlessly pick up an item after it had already been taken.

  • Player now has the ability to climb into smaller crouching spaces. Prior players could only climb into areas where there was standing room.

  • V-23 Osprey - First draft model completed.

  • New models for Phase 3 environment (Buildings, Signs, Trees, Logs, Water, Trash Piles, Debris Piles).

  • Fixed major issue with Enemy AI Tracers, where they would not travel in the correct gun point direction.

  • Decreased shotgun spread resulting in increased accuracy.

  • Increased duration of item icon visibility after initiating a NLNK scan.

  • Removed ability to take/use items while reloading.

  • Disabled chance of a Superflare event on the Training level.

  • Increased speed of dodge animation to allow quicker strafe movement.

  • Fixed bug where informational text failed to initiate on start

  • Added equipment UI Icons to show which throwable is equipped.

  • Added delay when switching throwables (Flare, Knife, Grenade)

  • Added shotgun pickup to Metro level.

  • Adjusted AI Time to kill by Reducing amount of enemy shots per 'attack event'.

  • Re-Adjusted Shotgun lowered animation.

  • Increased distance to pick up items in FPS mode. Previously it was difficult to pick up items off the ground while standing.

  • Updated the underwear male outfit texture.

  • Metro scenario now has Pixel Perfect textures. Previously textures were smoothed.

  • Color depth reduced to 256 colors.

  • Increased kick damage radius, making it easier to kick enemies.

  • It is now possible to shoot through transparent rails in the Metro level.

Next Steps / Work in Progress

  • Switch Weapon UI

  • NLNK UI

  • Inventory System

  • Trench coats

  • Phase 3 game world

Comments (4)

S
SuperSaltLee · January 3, 2025

Wish I could map controls! Very cool so far!

l
leandro gonzalez · December 27, 2024

im trying to figure that out too bud

c
crisis_scorch · December 28, 2024

I figured it out a bit ago, he'll DM you a key on Patreon once he has time, copy it then activate it on Steam. Took a bit for me to get it since he was busy

c
crisis_scorch · December 26, 2024

How do I download the pre-alpha version? Or is it not yet available? I might be a little special lol