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April 10, 2024

Development Update #11

Entity Highlights When looking at interactable objects or components - aka 'Entities'. A highlight overlay will appear on screen. New Outfit

Entity Highlights

  • When looking at interactable objects or components - aka 'Entities'. A highlight overlay will appear on screen.

New Outfit

  • A grey Coat/Jumpsuit with black accents.

  • A Grey Hat/Cap

Changelog

  • Pistol, SMG, Rifle, and Shotgun mocap animations have been captured. Next step to be implemented.

  • Added Pistol Aim down the sights (ADS) when crouched.

  • Adjusted Pistol ADS Animations.

  • Increased Shotgun Fire Volume.

  • Increased Wind Volume on planet's surface

  • AI Characters will now hear and react to gunshot noises.

  • Increased thickness of Male Thin Body type

  • More development on the planetary landscape.

Next Steps / Work in Progress

  • N-Link (External Communication Bridge between Host internal Nanomachines)

  • Subterrain City and Primary Elevator

  • HE Grenades

  • Character Stats Logic and Calculations

  • Weapon and Item Pickups

  • Reload Animation Implementation

  • Main Menu Revamp

  • Player Creation

Comments (2)

Z
ZNChadwick · April 10, 2024

Wow that UI is immersive it looks like augmented reality, fits the aesthetic nicely too! I don't know if this would really be an issue gameplay wise but could the interaction/label of the object you're trying to look at be obscured by another object, clipping the UI into it etc.

Z
ZNChadwick · April 10, 2024

Now I think about it I guess you could just move the object out of the way depending on what it is anyways, silly me :D