Development Update #11
Entity Highlights When looking at interactable objects or components - aka 'Entities'. A highlight overlay will appear on screen. New Outfit
Entity Highlights
When looking at interactable objects or components - aka 'Entities'. A highlight overlay will appear on screen.
New Outfit
A grey Coat/Jumpsuit with black accents.
A Grey Hat/Cap
Changelog
Pistol, SMG, Rifle, and Shotgun mocap animations have been captured. Next step to be implemented.
Added Pistol Aim down the sights (ADS) when crouched.
Adjusted Pistol ADS Animations.
Increased Shotgun Fire Volume.
Increased Wind Volume on planet's surface
AI Characters will now hear and react to gunshot noises.
Increased thickness of Male Thin Body type
More development on the planetary landscape.
Next Steps / Work in Progress
N-Link (External Communication Bridge between Host internal Nanomachines)
Subterrain City and Primary Elevator
HE Grenades
Character Stats Logic and Calculations
Weapon and Item Pickups
Reload Animation Implementation
Main Menu Revamp
Player Creation
Comments (2)
Wow that UI is immersive it looks like augmented reality, fits the aesthetic nicely too! I don't know if this would really be an issue gameplay wise but could the interaction/label of the object you're trying to look at be obscured by another object, clipping the UI into it etc.
Now I think about it I guess you could just move the object out of the way depending on what it is anyways, silly me :D
