💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
March 28, 2024

Development Update #7

New weapon - Shotgun and many bugfixes

Shotgun

Changelog

  • Removed Camera Switch Audio Sound when the camera automatically changes without a button press.

  • Added a Fire Delay for weapons.

  • Bugfixes to Binoculars camera view.

  • Removed Weapon Fire Audio Sound when pressing fire with no equipped weapon.

  • Performance Enhancements to Character Class.

  • Characters can now sprint in First Person View.

  • Tweaked Sprinting and Run Animations.

  • Fixed bug where sprint disabled fire functionality.

  • Fixed Transparency with Spacesuit Helmet Glass.

  • Added texture to Spacesuit Helmet Glass.

  • Many many many camera bugfixes, lean fixes, etc...

Next Steps

  • Revamped Main Menu

  • Player Creation

  • Reload Animations

Comments (4)

Z
ZNChadwick · March 28, 2024

Great choice of shotgun btw looks awesome, i love the retro aesthetic

b
beta decay · March 29, 2024

To be honest, choosing the style of shotgun was difficult.. SPAS12 is wildly popular and looks great, but wanted a little differentiation. The goal was to have something that could have the 'metal plate/industrial' look applied.

Z
ZNChadwick · March 28, 2024

Woah putting in work with that thing, looks good. The shot pattern on the targets looks a little wide/open for that shotgun like you chopped the barrel down a lot but its really cool to see the variation between shells, nice! I wonder if there will be different kinds of slugs for certain missions, like a less-than-lethal beanbag shell might be cool if there will be capture missions, but those might bounce off armor forcing you to subdue them with other means like gas or armor-piercing ammo. Oh man if there's a medical system for NPCs like you can try to patch them up to some degree that might tie in really well. Sorry dude, just letting out my inner bounty-hunter/merc :)

b
beta decay · March 29, 2024

The shotgun spread will continue to be tweaked. Initially its pretty inaccurate due to its high damage - Up close it will kill humanoid characters 1 to 2 shots.