An Important Dev Update.
Hello everyone, King here! Today, I’d like to discuss an important topic: the average number of renders for our monthly updates. Now that I’m fully dedicated to GTU, I’m striving to produce as many frames as possible without sacrificing graphical quality.
These first 16 days of January are a prime example—I’ve spent most of my days at the computer creating scenes. For context, I used to play Dota daily for over 15 years, but it’s been more than two months since my last game. This shift is because I’m genuinely happy with the growth on Patreon, and I want to deliver the best content I possibly can.
However, despite loving the process of creating GTU, I sometimes feel that what I produce isn’t enough. On days when I manage to produce 16 renders or more, I often end up so exhausted that my productivity takes a hit the following day.
Since I plan to maintain this routine with your support for many years to come, it’s crucial to prioritize my physical and mental health. To achieve that, I’d like to propose setting a monthly goal of around 220 renders + animations. This would break down into a target of 10 renders from Monday to Friday, leaving the weekends free to focus on animations. This schedule would also allow me to dedicate more time to developing the storyline alongside the scriptwriter and training the apprentice designer.
What do you think about this plan? I know “the more, the better” is often the mantra, but setting these limits is essential to avoid burnout—gotta keep my sanity intact, haha!
Thank you for reading this far. Please share your thoughts in the comments—I’d love to hear what you think. See you soon!
