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August 4, 2024

Updates and Plans for GTU

Hello everyone, King here! Just stopping by to let you know that the renders for the second part of the update are finally ready. Now we need to put everything together with the dialogue that is also finished, so we can post it. My friend and programmer, Mr. White, will come over to my place tomorrow to do this. I thought I could deliver a bit earlier, but work has been very demanding lately. I'm eagerly awaiting the day when I can dedicate myself 100% to GTU, but until that day comes, we will do our best. See you soon, and thank you for your understanding.

Now I'll hand it over to Queen, who, for those who don't know, is my girlfriend and helps out when she has a break from her work.

Hello, Queen here! These past few weeks have been intense as we approach the final stretch before the release of the last part of Episode 2 of GTU. Here’s a brief summary of what we’ve accomplished and our plans for the coming period.

Accomplishments of the Past Weeks: Our main focus has been on finalizing the last details of the renders and dialogues for this update. We’re excited to share what’s coming:

  • 2 significant new events: (no spoilers here) ;)

  • A total of 150 renders are already prepared for the second part of the update.

Additionally, we’re making progress on the animations, and the developer has already begun integrating the images with the finished dialogues and soundtrack. Our writer is also advancing on the next GTU Memories.

Plans for the Next Month: Next month, the team and I have ambitious plans. We intend to revisit all the GTU content produced so far, enhancing some images, incorporating new decision options, and generally improving gameplay.

This detailed review will allow us to make more informed decisions about the future of the game and prepare all the developed material for a future release on the Steam platform. We’ll delve into more details about this in our upcoming DEV LOGs