September 2026 devlog
It's been a while since the last build, so I thought about at least making a post about what I've been doing.
I also haven't showed off much because I don't wanna spoil the best parts.
What is the next build about?
The current "hardmode" sucks, I originally planned a lot more for it, but there was only so much I could fit into it's small building, and it also has many things that I could do much better nowdays.
I will change the current hardmode to just "getting arrested" in the current "medium mode" (when you're on the city).
The "medium mode" will get renamed to "Part 1", and the next build is about "Part 0", which will be a proper replacement for the "prison start"/"training building".
In the plot timeline of the game, it will happen 10 years in the past
And instead of a random generated guard, you will be guided by Jeanne herself.
Just like in hardmode, everyday has a unique activity, including some new ones like "Sephie's lab experiments"
The new mode will have unique characters which are important to the gameplay and plot.
For example every night, you can pick 1 of 3 cellmates to sleep with, and that will develop a relationship with them gradually, which will trigger slightly diferent story routes and endings.
If you wanna fuck a ton, you can pick the totally-not-suspicious cellmate girl,
or if you're more interested in an ESB-like pov and plot, you can pick the other girl that's more chill.
Players often point out how thicc the girls in this game are (for example Jeanne),
that's because I have a preference for such, and so every character I'd make would be biased towards that.
So for some of these new characters, I tried making them skinnier (normal) (realistic).
Having a small part of the ending of this new mode depend on which girl you slept the most with, is an interesting concept, like a visual novel back in the day.
I have considered at least one 4th secret girl you could also get, but this will depend on how much work it'll give me.
I'm interested in actually finishing the thing, and adding more tasks to my to-do list is not ideal when it's already been this long since the last build.
Besides stuff about the new mode, I'll also add some new general things, like a breast milking machine (one sitting, and perhaps a portable one you equip)
The sitting one will also include a pp milking part if the user has a pp.
I want to add a few new clothing, but this is a very hard thing to do, so we'll see.
New functionality about pregnancy.
A few new sex poses, and perhaps a re-design of the sex menu so that it'll depend more on your "romance" with the character.
+ more things I forgor, so on;
But everything will depend on how long/hard it'll be to do, if something is taking too long, I'll leave it for slightly later.
I could show you more pictures, but it's better not.
Pictures don't transmit the same vibe when you're properly playing it, you can't hear characters talking to you, you can't be thinking about the things you have to do in the moment, so on.
So you'll get to see it all once it's actually complete.
What is this build for?
I decided to make this build, not just because I'm not happy with the current hardmode and want to make a better version of it.
But also because of major plot points that happen in the past of the story timeline (hence this happening 10 years before the "medium mode (now called Part1)")
And also because I want the players to know the character Jeanne as she is during this past time.
During this time, she is "good".
And then later going forward from the missions that'll happen after the current Medium mode in the future, at that time Jeanne will be "bad", and so you'd need to know the past-her, so that you can see the contrast when she appears again in the future missions, up to the actual end game of the story.
-Why did she changed? -What is she trying to do?
That's one of the main points of the whole story itself,
Just after you complete this new mode in the past, a major plot event will happen, which will give you a few clues,
(it's a sort of mind-mini-game if you could figure it all out before the actual endgame itself,
like when you follow a mystery during a tv series)
(it's not easy to figure it out, trust me)
but you'll only really find out, at the actual end game of the story (when the whole game is complete).
Why is this build taking a while?
Before I started making the game itself, I designed every character, mission, location, so on.
Exactly so that once I was making the game, it'd be easy&fast to put it all together, since I already knew exactly everything I had to do.
One of the biggest things that makes projects take a long time, is when they are undesigned, when the developer has no idea what to do for it's ending, or even middle.
And so they spend time doing something, to then later give up on it, and re-do it for another idea, only to later re-do it again and again.
I didn't wanted that, so I have the start/middle/end all planned out.
This whole new mode contains things I didn't originally designed, so I do take a little extra time thinking how to put it together properly,
At the moment I do know exactly it's start and end, but ocasionally I still get a great idea for something on the middle, which might have me re-doing work.
also while I'm good enough at certain tasks, other tasks that I'm not very good at, take me a god awful amount of time to create.
But fear not, everyday I make progress.
somedays more than others, but it Never stops.
Let me be clear about something very important:
I do Not want to spend forever making this game "milking" the fans, as some other games do.
(if I did, I'd be posting little updates very often)
I really like the story I came up with for the whole game (end game),
I want to make that story exist, so that people can experience it.
While I do need to feed myself, it is more important to me to make this story complete and available for everyone.
I often consider that once the game is complete, I'll put it for free on steam, so the most people can play it.
And after this game is done, I already have ideas for other games I want to do, so I really don't wanna be creating this game forever.
I will also Never give up this game, again, I really like the story I made for it, and I want to have it out there.
Like I've mentioned in some previous posts, I originally made this "world" in my mind over 15 years ago, it is a part of me, it is not something I could just put aside XD
Next build time estimate?
idk sowwy
thinking "how long will I take to do this" is never acurate, many times it's sooner, many times it's later, so instead of doing these calculations, I just go make actual progress.
I am online everyday on discord, and post about progress there sometimes and answer questions, so join it if you wanna keep up to date more often https://discord.gg/QjjXAyfwEU
Comments (8)
Even though it’s still in beta, I'm really hooked on the story plus, there are other things you can do in it, haha. I hope you manage to finish it if you release it on Steam, I’ll buy it without a second thought.
Gra ma o wiele więcej potencjału niż by się mogło wydawać. Grafika i mechanika nie powala ale jednak pomysłem przyciąga bardziej niż reszta gier z podobnego gatunku z super realistyczną grafiką lub w teorii lepszym gameplayem.
We appreciate your hard work and dedication to the game and the world you are building
Take your time. You creating here a real cool NSFW 3D Open World Game. This is not a small project.
I do love this game ty!
I love game just one question will i still be able to play has female protagonist?
of course
Glad to see you're still working on it man, looking forward to the next update 🙏
