Bitchland Bild 11.c Public Release
Download: https://www.mediafire.com/file/abywri59kjcc5mr/Bitchland_11c.zip/file
This link comes without mods, find them here: https://discord.gg/S7hcQvYzmJ
There are a lot of issues(some old/some new) with the first missions in the city.
At the moment, I don't even recomend you playing them if you've already finished them in the previous build.
This build is focused on the new OpenWorld part of the game.
But if you do want to play the missions, start the program, start a new game, press [Skip missions], do only the missions without much other activity in the city.
The first city missions were the first missions in the game itself,
and weren't even part of the original design, they were tests to see how would the "missions system" internally work like, so that then I could do the actual missions after.
I will fully remake/restructure these first city missions in the near future, to fix them & make them closer to the original design.
The first mission after "key controls" will be "zea's tshirt", and only after you'll have "recruit/quick drive".
"recruit" will have a few changes, and "quick drive" will be fully remade, and "strip club" will changed too.
changelog from 11.b:
-Fixed player unable to respawn after getting beaten up
-Fixed "Bunny buttplug" projecting the player as an uncontrolable rocket
-Fixed NPC's getting stuck out of bounds in the openworld
-Fixed that can't build dildo poles
-Fixed blue arrow not disapearing after building a plan
-Fixed Glass locker getting build upside down
-Fixed, unable to break sex machines
-Renamed personalities on the creation menu to english names
-Fixed male penis having no light
