Complete retopology!!!
Hello SBros!!!
How are things going? Good? Excellent? Fantastic?
I hope so Friends, and as I always say, if life is a little dull, don't worry, things will get better!!!😉
Bros, here is the result of the retopology, but then you ask me:
-SB, what the hell is retopology?🤔
When sculpting a character, we need to add a lot of resolution so that we can have a high level of detail and this results in a very, very dense mesh. It would be impossible to animate or texture a mesh like this because we are talking about an object with 5,842,344 vertices 😱 when the final product reduced to 20,710 vertices. Cool huh? I know, I know... 😎
This is a delicate job because we have to keep in mind several things, for example, if the character will have adequate deformations when animating. Now that I have more knowledge and competence, I know what the limitations of the last character were, and with that I did my best to make these characters definitive, so I won't have to worry about redoing them in the next episodes, making the process faster.
The next step is to texture them and add the final hair. I believe that by the end of this week this step will be complete, leaving only the rig (skeleton).
Hope you like Bros. Stay well and I will vote soon with more updates.
🔥Keep the flame burning🔥
From your Bro:
Shadow Ball
