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February 15, 2023

Complete retopology!!!

Hello SBros!!!

How are things going? Good? Excellent? Fantastic?

I hope so Friends, and as I always say, if life is a little dull, don't worry, things will get better!!!😉

Bros, here is the result of the retopology, but then you ask me:

-SB, what the hell is retopology?🤔

When sculpting a character, we need to add a lot of resolution so that we can have a high level of detail and this results in a very, very dense mesh. It would be impossible to animate or texture a mesh like this because we are talking about an object with 5,842,344 vertices 😱 when the final product reduced to 20,710 vertices. Cool huh? I know, I know... 😎

This is a delicate job because we have to keep in mind several things, for example, if the character will have adequate deformations when animating. Now that I have more knowledge and competence, I know what the limitations of the last character were, and with that I did my best to make these characters definitive, so I won't have to worry about redoing them in the next episodes, making the process faster.

The next step is to texture them and add the final hair. I believe that by the end of this week this step will be complete, leaving only the rig (skeleton).

Hope you like Bros. Stay well and I will vote soon with more updates.

🔥Keep the flame burning🔥

From your Bro:

Shadow Ball