Didnapper 2 | v 1.0.4 Quality Update
After 2 months of hard work, we're pleased to present you the latest update for Didnapper 2! We've got loads packaged in this version, ranging from bugfixes to new outfit graphics, with plenty in between as well.
If you have any questions or just wanna talk with other fans about the game, you can join our Discord server. You can find a full changelog below. We hope you enjoy this update and look forward to future content!
Misc:
Added faceset and battle graphics for maid outfits (Seles and Aden)
Replaced the “jobs” on the jobs boards with “challenges”, which are small quests that give better rewards if you do them well.
Added facesets to scenes that didn't have them (Northern Alverona Inn, Micihuatl and Pendragon town)
Made enemy versions of party members wear their currently equipped outfits in sparring matches in the camp
Added repeatable escape for if you lose to Tainted Dagger girls after meeting Chelsea
Doubled escape exp gained and made changes to the escape difficulty estimation code
Made out-of-menu escape prompts show how much restraints are tightened/loosened by and what new gag/tie you get when they are upgraded, and only restraints that are actually affected now trigger such a prompt
Added new dialogue for some of the escape training guards
Made it possible to skip the first part of the final boss scene by holding W or PageDown when the dialogue starts (same as the intro scene skip)
Added full screen and monitor toggle to the options menu
Added a new quest menu system (looks mostly the same, but has better functionality)
Made improvements to the story crystal. Its menu now looks better, is more intuitive and has more parts of the story you can go to, including directly to the first interrogation.
Made it possible to skip more of the party conversations at inns/taverns (Capulet, Lanylisse and Port Letovi)
Made untying the girls in Cantamille into a small sidequest
Reduced lag during some minigames/QTEs
Made a lot of backend code changes in preparation for the community-made mod manager
Made some minor improvements to some CGs
Made various other minor changes and improvements
New game over/loss dialogue:
Kula
Second Droitte battle
Camaris boss battles
Malutina boss battle
Alverona underground boss
Todlaad mandatory battles
Alber Forest boss
First Alverona Castle boss battle
Balance/battles:
Made party members able to use more of their skills when they are enemies in sparring matches
Moved Seles’ Exceed to the new Special equipment slot, replacing the old Head category, meaning that Seles can now equip other accessories
Made atb boost for outnumbered enemies only apply after the first turn
Made the Slap skill able to hit sleeping tied party members
Made Seles’ Dual Slash skill stronger
Slightly tweaked enemy levels in Greywind Pass
Made Eileen use Rinse less in sparring matches
Made the maid outfits reduce incoming Earth damage and increase max HP and luck
Made it possible to use more food items from the menu and increased their healing amount
Reduced the cost of some items
Reduced the number of enemies in the Badlands, especially on lower game difficulties
Increased hit rate of the Thrash skill from 25% to 50%
Lowered TP cost of the Focus skill from 30 to 25, and increased its effect from 2 turns to 4 turns
Lowered stats of Dark Havoc enemies, especially on higher difficulties
Increased the max CP you get from Wand type cards
Bugs fixed:
A bench softlocks you in Malutina
Liliana is not able to learn Sacrifice or Chivalry skills
The hotkey for opening the item menu (I) doesn’t work
Mouse sometimes not selecting the correct enemy in battles
Inspecting multiple of the same enemy type causes lag
Inspection sometimes shows values with decimals
Gag and blindfold isn’t affected by the guard’s observation stat when tightened during escapes
Facesets may stay on the screen after talking to Liliana in Micihuatl
Hogtie tightening is affected by the suspension meter during escapes
Male desert bandits use town guard dialogue
The wrong person is shown as saying a line in a scene near the end of the game
Chelsea’s webbed battler is displayed incorrectly when captured in her casual outfit variant
Some voice lines don’t play when they should
Character names sometimes don’t appear as changed after they have been changed by the player
Some female enemies don’t have a large variant of their graphics in the enemy menu
The escape perk “People person” does the opposite of what it says
Music stops playing after battles if you have sparred with party members in chapter 13
You sometimes have access to the main menu during escapes
Hidden female enemies in chapter 15 are released when you exit the map they are on
Dark Havoc grunts have swapped full graphics in the enemy menu
Some of the pirates are missing full sized graphics in the enemy menu
In Alastair’s office, the player may be left with a temporarily lowered movement speed if skipping fast through one of the scenes.
Jumping to a specific part of chapter 14 through the story crystal adds more party members than intended
Blush appears on a layer above other facial graphics during cutscenes, sometimes overlapping them
Various faceset issues
Various mapping issues
Various typos and text issues
Various other smaller bugs and issues
Comments (1)
<p style="color: #008600;">I am very glad that these two months turned out to be so fruitful and the long-awaited release came out! Congratulations</p>
