TLOU Upscaler FG Build Alpha 01&02
DLSSFG is only supported by 4000 series cards!
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Download updates in beta-access channel.
Changelog
FG Build Alpha 02
Updated for game patch v1.1.0.
FG Build Alpha 01
Support for DLSS Frame Generation.
INSTALLATION
Extract everything to the game's root folder.
Turn ONHAGS if it's not already on.
Turn on DLSS in-game, it's needed for FG to obtain motion vectors and depth.
You can press END in the game to open the menu, there's a DLSS Frame Generation option, tick it after you have loaded into your save, or you can use the Numpad * hotkey to toggle it.
It's not very stable so it might crash randomly, I suspect it has something to do with VRAM usage, so better to leave some more VRAM headroom for FG to use, turn down the settings that uses a lot of VRAM in the settings.
The Last of Us Part I DLSS Frame Generation Showcase (YouTube)
Comments (4)
Just tried out this mod. I now get an additional 40+ fps using a laptop RTX 4080. The game is now very smooth and enjoyable. Thanks PureDark!
yes, its fantastic ty. i lock it off at 4k120 with dlss upscaling 3200x1800 which looks native as is but i find dlss has better fine detail quality than dlaa unless its downsampled from like 125% then output at 4k with dlaa
Hardware Unboxed in shambles. 7900 XTX owners looking for the nearest bridge. My 4070 Ti lives to see another day. 4k 60 fps with JUST 12GB VRAM. Everyone called me a loser. Especially after I bought this card. At the Best Buy checkout line, the cashier even suggested I choose a different one because she "heard" 12GB wasn't enough.. I knew my love for Nvidia would be vindicated someday. PureDark thank you for your efforts. After all these years I finally know what I was supposed to feel when my wife was giving birth. This must be what happiness feels like.
The truth is that 12Gbs of VRAM is going to be enough to match or exceed console textures until a year or two into the next gen console's life cycle. We should be good with ultra/high for the next 4-5 years. Any game now that doesn't have good textures on 12Gbs of VRAM is just unoptimized garbage. Also worth keeping in mind that games take more VRAM on AMD GPUs than on Nvidia GPUs. I have seen it from 300Mbs to 1.5Gbs more.
