Development Update: New Story & CGs, Sound Improvements, and Combat & Relic Updates
Hello everyone. It's been quite a while since I last put together a full development update.
About the Full Release Schedule
First, I need to share an update on the full release.
I previously said that we were aiming for a fall release. However, the remaining workload has turned out to be larger than we originally estimated, so we need to delay the release. I'm sorry to keep everyone who has been looking forward to the game waiting longer.
We are currently working toward completing the game around summer 2027.
There is still production work and testing to do, so the official release date has not been confirmed. I'll keep sharing the remaining work and our progress through development updates, and let you know once we have a clearer picture of the release schedule.
Development Progress
Some time has passed since the last demo was released. Since then, I've added 10 story scenes, drawn more than 20 new CG illustrations, and finished work on the defeat scenes for Chapters 4 and 5.
We've added and reworked many sound effects. We've also revisited the first two bosses, regular enemy behavior, and how the character feels to control. The relic system has undergone a major reorganization to prepare for future content.
Some of this is already taking shape, while other parts still need additional animation and UI work. Here's a look at our current progress.
New Story and CGs
The new story content will gradually reveal Inessa's past.
These scenes will unlock as you play through and clear the game. As the story progresses, new relics will also become available, giving you more combinations and choices in future runs. Souls brought back after completing a run can be used at the church to strengthen your Tarot cards and prepare for the next challenge.
The story is nearing completion, but there are still some scenes to add, so I need a little more time to get everything ready.
Alongside the new content, we've made many adjustments to dialogue timing, lighting changes, visual effects, and the way sound works with the animation. Some of these changes are subtle, but when you watch a complete scene, they affect its pacing and atmosphere.
I know that many of you are more excited about new enemies and new HCGs. But I think that only by knowing a character's past and understanding her personality can we gild desire with gold leaf, making it even more vile and dark^^
Of course, the new story also includes plenty of H content. Most of it is already finished, and we're continuing to add the remaining material.
We also plan to open the recollection room alongside the story. You'll be able to revisit stories you've unlocked and watch their scenes again.
Defeat Scenes in Chapters 4 and 5
Chapter 4 features a defeat CG with its own story.
Chapter 5 features an interactive defeat CG.
For this scene, I tried more complex animation and painted dedicated lightmaps so that the character would blend more naturally with the lighting and shadows in the environment.
The UI for this part is not finished yet. For now, it uses placeholder icons; I'll finish the UI later.
Sound Improvements and Reworked H-Scene Sound Effects
We've continued refining the sound in ThornSin throughout this time.
We've added the previously missing CG sound effects for many enemies, along with more audio detail for their different actions. We want each enemy's sounds to reflect its own characteristics and fit its movements more closely.
We used a large collection of recorded sounds, editing, layering, and adjusting them while repeatedly checking their timing and changes against the animation.
We've also rebuilt and reorganized the game's audio system. FMOD gives us finer control over when sounds play and how they change in the game, helping the finished effects fit more naturally into the actual experience.
Some sounds still need to be added, and we'll continue working on them.
Character Animation and Combat Feel
Character Animation Updates
I've added an animation for Inessa turning her face. Since it needs to work with different skins, this has taken more time than I expected.
Her attacks now also include more pronounced twists of the body. I think her movement looks livelier than before and better shows off the appeal of her body in motion. I also plan to add animations for sudden stops and changes of direction.
Controls and Impact Feedback
We've been adjusting the controls alongside the animation.
We've revisited the brief pause when an attack connects, known as hitstop, to give each hit more weight. We've also added input buffering for attacks and dashes, reducing situations where a button press goes unanswered because an action is temporarily blocked.
We've adjusted gravity during jumps, movement through the air, and landing detection. We've also changed the hit timing, hitboxes, and knockback values of many attacks.
These are changes that are easier to feel when actually playing. We'll continue adjusting the overall rhythm together with enemy and boss behavior.
Regular Enemies and Bosses
Regular Enemy Behavior
We've made a substantial pass over regular enemy behavior.
Depending on the enemy type, we've added or adjusted jumping, flying, burrowing, keeping distance, patrolling, and wandering, so that each type behaves more distinctly.
We've also fixed the issue where the snail would suddenly turn around in the middle of an attack. We're checking and correcting these slightly odd movements one by one.
Reworking the Boar Guardian and Albedo
The first two bosses received more focused adjustments.
We've revisited the Boar Guardian's charges, pounces, and phase transitions, as well as Albedo's pursuit, jumps, and transitions between skills. These two were made quite early in development, and looking back now, there was still a lot we could improve.
We've repeatedly adjusted the movements before and after attacks, landing positions, and attack intervals. We want players to be able to read their opponents more clearly and judge when to dodge and when to counterattack.
Relic System and Mod Support
Relic System and Editor
We plan to include over 100 different relics in the full version.
As the number of relics grows, so do their connections to combat, character abilities, and exploration. We've reorganized the relic system, gradually moving settings and effect rules that used to be scattered throughout the code into each relic's own configuration and script.
The new system handles effect triggers through a shared framework and tracks each relic's state separately. This makes it easier to create effects that change with player actions, combat conditions, or exploration progress. It also gives us more room to experiment with interactions between relics.
We've added a dedicated editor for reviewing relic settings, adjusting effect values, and checking descriptions in one place. We've also reorganized how relics are recorded in save data and how pickups and purchases are handled.
Foundations for Relic Mods
We've added a system for loading external relic content packs. Custom relics can use the same effect API as the game's built-in relics.
We're also organizing the JavaScript API and a creation guide so that players with some scripting knowledge can make relic mods. The available features and supported scope will continue to develop along with the game.
This round of work has mainly focused on migrating existing relics and preparing the foundation for expansion. We'll continue checking how they behave after migration and gradually add new content.
Stages and Other Development Progress
We've continued making and adjusting parts of the fifth area, story rooms, and the skills, animations, and effects associated with Freya and the Girl in Black.
We've also added to and corrected the revival flow, some items and shop content, and UI displays.
Other work is harder to show directly, such as updating the engine, reorganizing the maze-generation code, and improving debugging tools. These changes mainly help make future development and troubleshooting smoother.
There are also things we're not ready to show yet. An unrevealed new boss and its H animation will have to wait for a later introduction.
A new masturbation event is currently in production as well. The CG is already drawn, and the animation is still being made. I'll show it once it's ready.
Upcoming Development Plans
The remaining workload is larger than originally estimated, so we've had to postpone the full release. I'm sorry to keep those of you looking forward to the game waiting longer.
We still need to add some story scenes, animations, and UI elements, and work will continue on the unfinished audio. At the same time, we'll test the existing content as a whole, check how combat, relic effects, and scenes work together, and fix the issues we find.
The new release date is not yet confirmed. I'll share more once the remaining scope of work and testing progress become clearer. Until then, I'll continue sharing our progress through development updates.
Some of the visuals, effects, and values shown in this update may still change. Please refer to the version released later for the final details.
Previews
[ Download Previews ]
A Few Personal Notes
It's been a long time since the last development update. I also want to apologize for not keeping you properly informed about how things were going.
During this time, I kept thinking, "I'll write an update once I've finished a little more," and tried to leave as much time as possible for development. But every time I finished one task, I moved straight on to the next, and the update kept getting pushed back.
Looking back now, even if I'm working on the game every day, you can't know how far along it is unless I share that progress. Leaving the people who care about this project waiting for news is something I should have handled better.
I've received many good suggestions and kind words of encouragement throughout this time. Even when I haven't been able to reply right away, those comments have helped me keep going. Thank you for your trust and anticipation. Going forward, I want to share more of the changes happening during development, rather than waiting until everything is ready before reporting back.
As much as I wanted to finish everything in one go, the actual workload has been much larger than I imagined. Sometimes I can't help thinking, "Did I start with too big a canvas...?"
Still, the stories, characters, and scenes I've introduced here are all things I wanted to put into this game. Watching them gradually take shape makes me glad I kept going.
Having come this far, I want to see it through properly and put the finished game in your hands.
Thank you for continuing to care about this project and for waiting. I'll keep doing my best.
ScarletPaper
Comments (52)
i was upset about the delay until i saw the previews, take all the time you want just please dont leave us in the dark for more than a couple months i beg.
Just a light 8 months delay. Nothing a short sleep cant fix.
I'm new to this game, but I was wondering if there is a gallery at the end of the game. I just hope that after I finish what is currently available in the story, I don't have to go through the entire game to see the scenes I want to see or to see what scenes I still need to unlock
And I haven't looked over the update notes or what is planned for future updates, but I hope there will be more clothing customization, like the clothing the main character wears in the scene with the merchant, and I just have to say that this game is one of the best I have played in a while. I love the art style, and it reminds me of Night of Revenge, which is one of my favorite H games, but I wish there were more games like this
Perfect is the enemy of good. If you could get into a workflow where content is playable and release more over time, I think that would be preferable to one massive release a year from now.
i thougt you were dead
no offensive, really, before i cancelled my subscription i really considered you were arrested or dead.
Personally I do like the progress and the previews show how much work you're putting into this. I'd like to see monthly updates again or at the very least a little more frequent than what it has been. Ideally I think a December or January update isn't too much to ask. If there is another demo that can be released I'd be willing to give some more support when or if that happens. Either way keep it up.
Do you have any plans for Korean translations?? If you have, I really glad that. 😘
Just keep doing what you can and I’m glad the game is growing. However, I do agree with everyone else that we need a demo. It’s a good way to give you feedback on the new things you’ve added. Other than that do what you can.
It's great to see what's upcoming and to know that the game is still alive and well, but if it's really going to be another 7 months out then we really should get another demo version. Even if a ton of the new content is completely unfinished, I'd rather have something than nothing
We are truly Lucky to have Scarlet Paper"s dedication
wow this is everything I ever hoped for this game! The bunny horse teaser was cute tho hope it gets a lot of action tho! A demo would be cool since its really really long, you should give us something to play with longer while we wait (for example when the defeat minigame is done that would be a good example) when "we" can play a lot with her, anyway...thanks for the great update
cute bunny :)
I'd be more okay with all of this if there was a new demo. I usually don't give money to projects based on hope and wishful thinking alone. Having a playable demo is really the only way I'd be willing to keep financially backing this project. Without that, there's no reason to get excited until there's a finished game to play. I feel bad for being so blunt, because I've enjoyed what you've given us so far. I think you've got a real talent for this, and ThornSin has been one of the highest quality side-scrolling H games I've played since Night of Revenge. I'm happy to have an update though, and I'll keep supporting the project in spirit, just not with my wallet.
Haha, welcome back!
you should add defeat scene for every enemy, bro
首先感谢你没有用挤牙膏式的更新敷衍我们。不过长达8个月音信全无是不是有点冷漠了?你知道很多人每天刷新这个网页就是为了看你这里有没有新消息,你一直沉默会让大家以为你已经放弃这个游戏了。好歹过一段时间发点内容,让大家有点盼头,也有支持下去的動力。
The preview looks amazing! I am kind of sad the release is not sooner but I can tell you are working supper hard. A polished release is far better than a rushed. Keep up the good work my friend!
Maybe add some new animations for old mobs? solid work, cant wait.
That's called 'Scope Creep'. You need to decide when it stops. Since you can't decide on a date because you keep adding stuff, I have little confidence that you'll deliver even with the new delay. Those 6-months long radio silences aren't helping build confidence either.
We MUST have a new demo within the next couple of months.
Great to hear and see the updates and progress and that you're still alive, ScarletPaper!!! Keep up the good work! Don't rush it and take as much time you need to perfect your creation! I don't want to see a slop tier game, like the good majority of "games" out there, so take your time and COOK! 🔥🔥🔥 The art of Inessa is beautiful as always!!! Such a lovely protagonist!!! 😍😍😍😍😍 Keep up the hard/great work! Game development is annoyingly hard work, so I understand! I'll be patient! 😁😁😁 Much love and support! ❤️❤️❤️❤️❤️
Looks and sounds great hoping for a updated demo anytime soon hopefully
Thanks for sharing progress Im looking forward to seeing the full release
I wish 🙏 for full version 😁♥️🥹
Even if it will take time from the final product, I do sincerely hope you would consider doing a new demo with additional content added since the game is being pushed back 9+ months. Keep up the good work.
I'll admit I stopped supporting the game a while ago, but just hearing back from you made me resubscribe, take the time you need to make the game you want to make, just please keep us in the loop. I'm not even asking for a demo every once in a while just the occasional pulse check is enough for me if it means more time cooking.
can we get a chance to obtain a more HScene with female NPC, like the first witch we met? or the female warrior? or other female? do you have a plan to make a more HScene/CG about them? like their fate if our character loses or some sort?
Nice to see the Progress, good Job! I think most peopele wouldnt mind that it takes longer as long as you keep them updated and bring out some new content demos, like maybe once a year. You dont need to put yourself under pressure that much.
kinda feeling like we’re being lead around on a chain but atleast there’s major progress. i feel with the money we’re pouring in, a demo around christmas or something would be nice. sitting in the dark with rare updates isn’t very cool.
People complain as if they even know how to make a video game. Just wait for the new version. That’s what the creator says for a lot of reasons. Or what? Do you want bugs and glitches destroying your gameplay? The wait is better than complaining later.
Looking at the update and new previews this looks like a real struggle! From Inesas first look to this new look her design has changed so much and looks so polished. Even if it takes longer I believe that as long as you are making the game you want to make without sight of the goal that in itself is admirable. Thanks for puting so many hours not only on demos, art and notes, but as well as all the other hours we dont know about.
Very interesting. I would like to take a look at the final version of the project. But there is a question, will there be a new demo of the game in the near future?
To be honest, I think it's better if there isn't a monthly progress update, you waste time doing it, and we just get spoilers. People get annoyed if you don't release a playable version but those people usually don't even support you financially, and all they're going to do is pirate the game. Follow your instincts; at the end of the day, it's your creation and it's understandable that you want it to be perfect.🐐🐐🐐
i can sense the cooking and i'm fine with waiting til the final product
The delay is not a big deal, take as much time as you need so the game reaches the quality you are aiming for❤️
Will we get another demo before full release?
I'm glad you actually are still working on it but can we please get a new demo before next summer release?
Summer ? dude, you have to get us a new demo sooner rather than later. I understand the game has grown beyond the initial scope, and I'm happy to see how much content you've been cooking. But we've been waiting for the release for close to a year, without demo and minimal updates and now you're telling us it's going to be another 9 months minimum (if there's no other delay) before we get our hand on the thing. Man, we're going to need a demo
I want a new demo as well. But if he has to assemble a demo, it'll postpone the release date even further. It's pretty clear that he's some sort of a perfectionist, and would probably stress himself over assembling a perfect demo as well... If you ask me, i just wish he'd talk to us more in here. Don't even have to give updates, just drop by and say hi, we'll appreciate it more than complete silence.
I'll patiently wait as much as it's needed until release! Great stuff, genuinely; hope to see future updates whenever they may come. Just don't burn yourself out! Best wishes!
I absolutely agree. We will appreciate a "hi guys, i didn't manage to finish anything yet this week so please be patient" more than a "i manage to finish x, y, and z" but only after months of waiting. Give us all the good and bad news. It's better than no news. Heck, just come down here and share ONE screenshot every week, us fans of your work will appreciate it.
Man, at this point just don’t say the next release date, you aren’t sure yourself when you will finish it. You were right, you really took a canvas too big for yourself, I only feel pity for the people who were paying you all this time for nothing, especially the ones in Sincere thanks tier, like, come on, you already postponed it in February, you had 6-7 whole months to finish everything and you still need another 9 MONTHS? With an attitude towards your fans like this your project will die in no time. I keep a track about other creators here, on Patreon, they talk with their fans, release updates BIWEEKLY or monthly and simply are present and chatting, and what have you done in the last 6 months? I think you treat this too unserious, when you had your job and was working on TS at the same time you shared your WIP monthly, new demos were being released, and I thought, that when you quit your job and decided to focus on your game we will receive even more updates, but you did everything you were expected to do, but in reverse. You completely cut yourself off from your fans, I mean full IGNORE mode, on X, on Discord, even on Patreon, and the thing I hate the most is that you keep feeding us with the “I won’t release anymore demos until the game is finished” bullshit. Buddy, you promised to release your game almost a YEAR ago, don’t you feel even a drop of guilt in front of your supporters, because this is holy postponing. I won’t be surprised if you’ll lose a lot of subscribers from Patreon and CI-EN since in my opinion you truly deserve this, the past few post were feeling like a true scam scheme, at least here you decided to show something, but 9 months is really a ridiculous postpone, and it doesn’t even guarantee that you won’t postpone it once more in the summer of 2027. You know, that’s truly a shame, I really enjoyed this game, but know I feel nothing more than disappointment
Enjoy life, bruh. Don’t get so angry and obsessed over a game. It’s not that deep. Making a high-quality H game is hard for an indie creator. They’re not a big studio with huge resources. Look at how many H games out there have janky movement and art that looks like stickers slapped on. I have played fewer than 10 H games that actually feel this polished, and this is one of them. Let them cook.
Will there be another demo at some point before final release?
Amazing
I love that she shows her booty while swinging the sword
Could you add a button to replay the CG scenes? Also, where can I purchase the new content added in this update?
That’s the funny thing, nowhere, but if you mean where to look at it he left a link to MEGA in the middle of the text, so you can access it and watch everything for free, but it won’t be added in the game soon
So happy
Keep going strong! I can't wait for the final product
