Housewife Sim 1.2a
The 1.2a update - for real this time! When I refactored the story to fix Chapter 2 not working right with the desync issue, it totally broke Chapter 1. This update fixes that completely and solves a few other bugs. Other important notes:
Save file updates
Consider your save file broken.
This is normal for testing - the game is an Alpha release right now after all! I should have emphasized that more earlier but OMG. PLEASE. Don't send me debug messages unless it's on a new game. I replaced a bunch of stuff to make the story work better so things will be broken unless you do a new game.
That said, I learned... A lot... with the last two releases on keeping code sustainable. I do software dev for a living, but having my own freedom to let my code turn into a knotted mess was too tempting. I think future releases of this game will be better and much smoother.
Piracy and sad anonymooses
I kinda condone piracy for huge bloated studios, but at the same time, my links getting posted hurts - I'm just one girl here making games. I make this content in my spare time and would love to turn this into a job, but I can't without enough support. Cross-posting download links means I have less supporters, which makes it harder for me to turn this into a job, so please keep the links private and encourage supporters! I went ahead and deactivated the links in old posts, so old download links for this game are now broken.
If you have ideas for how I can better garner support or turn this into a job too - I'm all ears - I'm so tired of the corporate life.
Update Links
See this post: https://anonymooseproductions.itch.io/housewife-simulator/patreon-access
Comments (6)
as for turning this into a job: I think the market for these types of games is very small overall. The best strategy from a business perspective is probably finding ways to make things accessible to a lot of people with low WTP, and offering exclusive perks to a few people with high WTP. That's actually how most games work now, with "freemium" + micro transactions. I don't think this stuff has the scale for micro transactions, but offering custom characters or development is one way to approach it; for thousands of dollars not 30/month. You may only get a few people paying that but it could be worth it. Even then, though, it's probably going to be hard do completely full-time, given the TAM (total addressable market)
I think you underestimate the market - I have a pretty good core supporter base that keeps growing, and I have a few ideas to grow that, but they take time. With Housewife Sim, I think I'll release Chapter 1 for free for all as a "demo" and price-lock the beta releases behind Patreon. I'd like to then release the game on Steam just to see what happens and give supporters a free key to the final release. The world's a really big place and I have great supporters in countries outside the USA - the internet's amazing and allows me to connect to lots of people into this sort of content. The problem is having people find my content - and then keep cranking out progressively better content to make it worthwhile to stay subscribed.
First of all, thanks for all of your work! What would be nice, at least in my opinion would be like...choices for clothes in certain stages, like a voting on Patreon
What sort of outfits would you like to see? I may be able to implement that in the future - but it would only be during core gameplay, not cutscenes.
Thank you for your hard work.
Tanks so much. You re a star!
