๐ง๐ [S4S] Colors + Hair Color (Generic Tags)
๐ BACK [๐] to "Vampire Style" โ FORWARD [๐] to "Sub Part Type, etc."
โ ๏ธ These posts will be re-dated so that they appear in order in the Collection.
๐๏ธ I'M KILROY!!!!!!! ๐น
โ
This post covers the "GENERIC TAGS" found in:
STUDIO (tab) ยป CATEGORIES (tab) ยป "Colors"
STUDIO (tab) ยป CATEGORIES (tab) ยป "Hair Color"
COLOR tags are kinda pointless outside of CAS filtering. So pointless that both EAxis and third-party creators often omit or misuse them.
HAIR COLOR tags are important.
โ// - RELATED READING:
๐ Stunt 101: PartFlags & Tags - https://../collection/view=condensed
โ// - TABLE OF CATENTS:
WHEN TO USE THESE TAGS
HOW THEY RELATE TO RANDOMIZATION
WHAT IT DO
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DISCLAIMER + PROGRESSION
โ// - WHEN TO USE THESE TAGS:
...
โ// - HOW THEY RELATE TO RANDOMIZATION:
...
โ// - WHAT IT DO:
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โ// - DISCLAIMER + PROGRESSION:
I do not work for EAxis and I am not a member of the S4S developer team.
I am not an expert and there are gaps in my knowledge.
But I have devoted a considerable amount of time trying to understand these PartFlags and Tags because I mean to fix the mess EAxis has created in CAS with my "CAS Overrides" project - every Pack, every Kit, every item in the BASE GAME. EAxis CAS is an incompetent mess and fixing the majority of it is as simple as checking or unchecking a box.
Some of this is straightforward.
Some of this you might already know.
Some of this might go against what you believe to be true or correct.
If you think (or know) that something I've said is incorrect, then comment and let me know and we can compare notes. If I am wrong or if we discover something new, then I will update the post accordingly.
I don't bite unless biting is the necessary response.
PROGRESSION:
โก ...
๐ 5/24/2025 #1 @ XX:XX - Post created!
