May 24, 2025

๐Ÿšง๐ŸŽ“ [S4S] Fabric (Generic Tags)

๐Ÿ“– BACK [๐ŸŒ] to "Color Palette" โ€” FORWARD [๐ŸŒ] to "Archetype"

โš ๏ธ These posts will be re-dated so that they appear in order in the Collection.

๐ŸŽ™๏ธ THE TIME HAS COME AT LAST!

โ€”

This post covers the "GENERIC TAGS" found in:

  • STUDIO (tab) ยป CATEGORIES (tab) ยป "Fabric"

These tags are kinda pointless. If in doubt, just use "Synthetic" and move on.

โ˜†// - RELATED READING:

๐ŸŽ“ Stunt 101: PartFlags & Tags - https://../collection/view=condensed

โ˜†// - TABLE OF CATENTS:

  • WHEN TO USE THESE TAGS

  • HOW THEY RELATE TO RANDOMIZATION

  • WHAT IT DO

  • ...

  • DISCLAIMER + PROGRESSION

โ˜†// - WHEN TO USE THESE TAGS:

...

โ˜†// - HOW THEY RELATE TO RANDOMIZATION:

...

โ˜†// - WHAT IT DO:

...

โ˜†// - DISCLAIMER + PROGRESSION:

I do not work for EAxis and I am not a member of the S4S developer team.

I am not an expert and there are gaps in my knowledge.

But I have devoted a considerable amount of time trying to understand these PartFlags and Tags because I mean to fix the mess EAxis has created in CAS with my "CAS Overrides" project - every Pack, every Kit, every item in the BASE GAME. EAxis CAS is an incompetent mess and fixing the majority of it is as simple as checking or unchecking a box.

Some of this is straightforward.

Some of this you might already know.

Some of this might go against what you believe to be true or correct.

If you think (or know) that something I've said is incorrect, then comment and let me know and we can compare notes. If I am wrong or if we discover something new, then I will update the post accordingly.

I don't bite unless biting is the necessary response.

PROGRESSION:

  • โšก ...

  • ๐ŸŽ‰ 5/24/2025 #1 @ XX:XX - Post created!

โ˜†// - TBC...