February 1, 2025

🐞 [OPEN] Update 6/3/2020 broke sleeping after WooHoo. πŸ’€ Update 1/28/2025 didn't fix it.

🎁 BAND-AID FOR THIS BUGWATCH - https://../posts/123510733

THIS BUG REPORT IS ALMOST FIVE (5) YEARS OLD - https://forums.ea.com/discussions/the-sims-4-bug-reports-archive-en/open-sim-not-getting-sleep-moodlet-after-woohoo-although-sleeping/11448540

So, I made a new one that isn't locked or archived yet - https://forums.ea.com/idea/the-sims-4-bug-reports-en/bg-update-632020-broke-sleeping-after-woohoo/11949790

  • Oh look! Titles CAN be modified! Well color me surprised! I thought post titles were set in stone since no one was willing to update the title on the post for our broken spines. Yes, I'm being an obnoxiously sarcastic arsehole because that post was SEVEN (7) MONTHS OLD WITH A MISLEADING TITLE THAT I POINTED OUT CONSTANTLY.

This is a simple thing to replicate - two sims WooHoo and afterwards they transition into the sleep posture, but the ACTIVE sim doesn't actually sleep, they just lay there like a weirdo.

This problem is exasperated with Autonomy set to "OFF" or by enabling "Disable Autonomy for Selected Sim" in GAME OPTIONS > GAMEPLAY. This is because with Autonomy enabled, the game will find something for the ACTIVE sim to do and pull them out of bed.

There's more at work here. During my troubleshooting I was able to do two things of note:

  • I got the TARGET NPC sim to sleep properly.

  • I got the missing Sleeping BUFF/Moodlet to apply to the ACTIVE sim. But even with it, the ACTIVE sim refuses to sleep properly. In fact, with the missing BUFF/Moodlet added, they get locked into the buggy "waking sleep" forever.

Unless I'm mistaken, both ACTIVE and TARGET sims are under the influence of the same LOOT and INTERACTION functions, so it's making no sense that I can get the TARGET sim to sleep properly but the ACTIVE sim refuses to.

⋆⋅ I'VE MADE A "BAND-AID":

A "BAND-AID" is not a "BUGFIX" because it does not FIX the issue, it puts a band-aid on it. Get it?

The BAND-AID modifies TWO (2) WooHoo INTERACTIONS and guts ONE (1) WooHoo LOOT that seems to be exasperating the problem or it's just completely useless - similar to the buggy BUFF that was breaking Pizza Delivery Specialists.

The result is that the ACTIVE sim will now exit the sleep posture and chat with the other sim after WooHoo. No more endless waking sleep and no irritating Autonomy required.

I attached this BAND-AID to this "idea", but you can also grab it from my SimFileShare. It will also be made available Elsweyr over the coming days. There is (0) TS4SCRIPT and (1) PACKAGE in this ZIP ARCHIVE:

P.S. This is NOT the BUGFIX/BAND-AID I mentioned working on the last time I was here, and also, I know what you did last summer - the EIGHTEEN (18) Deformer Maps are still broken. I will be making a new "Idea" for them if they are still broken and haven't been removed in the coming "emergency" update that's meant to fix the children's bodies that somehow broke after "fixing" our broken spines finally. Cheers.

⋆⋅ PRELIMINARY FINDINGS:

There are two mentions of WooHoo in these Update Notes - https://www.thesimswiki.com/wiki/The_Sims_4/Patch_95

Did they break this trying to fix umbrellas?

Have you noticed it? After WooHoo, the sim what initiated the WooHoo/the active sim stays in bed in a sleeping posture but doesn't actually sleep? There's no increase to the energy motive. This has irritated me ever since I noticed it sometime in 2024.

The problem is exasperated by having AUTONOMY either set to OFF or OFF for the selected sim, 'cause if AUTONOMY is ON, the game will find some random !@#$ for your sim to do and pull them out of bed.

I have been poking at this for a while and I've finally got a working BAND-AID for it, but it's a crude BAND-AID, so I'll try to polish it up some.

From what I've seen, there are three sides to this problem:

  • Immediately after WooHoo, a sleep posture is applied to both sims.

  • Followed by a buff that appears to force the sims to sleep.

  • Which is supposed to apply the "sleeping" buff to both sims, but for whatever reason, it ain't applying to the active sim.

I can nuke the posture, which will break the animation and pop them out of bed, or preferably I can replace the posture with one that transitions them out of bed, like a sim would normally get out of bed.

That leaves the buff forcing them back into bed. I think I know what this is.

In my search for a solution I found three old and outdated mods, none of them work, but one of them pointed me to the Tuning resource that led me to postures. I'll link them after I've had some more time to write-up.

Now that I have a better understanding of it, I might be able to BUGFIX it, as long as the breadcrumbs don't lead to a brick wall.