Weekly Digest #32
The latest public version of the game received a lot of amazing feedback and ideas. With this invaluable data in our hands, we were able to release a brand new version of the game that includes numerous improvements and revamped animations. Finally, I have successfully fixed the major bug that was preventing me from adding mouse support to the game menu. This was a highly requested feature that I have been working on for quite some time, and I am pleased to announce that it will be available in the 0. 9. 22 version of the game.
The pheromone cave has also been balanced to enhance the fun factor. One of the annoyances in this area was the prolonged duration of the mini-sprite animation when Olivia was getting caught in the cave. Now, instead of enduring a tedious 40-second sprite animation when Olivia gets caught, the animation is shortened to around 8 seconds. It then fades out to black, deducts time from the timer, and fades back in with the resolution of the encounter. Furthermore, we have balanced the camp mini-game by improving the rewards from tasks such as questing, food gathering, and resource collection. This means fewer repetitive tasks and faster quest resolution.
The process of converting the original 2-image placeholder animation is progressing well. This week, we have revamped 3 new scenes, each of which has been meticulously animated by hand. Furthermore, since these three scenes originally included an escape mechanism mini-game, these mini-games have been improved, including the addition of a brand new one.
As always, we sincerely thank you for your support. On behalf of the entire team, we wish you a very happy holiday season!
Visit our Discord to dowload the latest version or for more information about the game : https://discord.gg/CCahqtwgBe
