Time Flies Fast… Here’s What I’ve Been Cooking
Hey everyone! Hope you’re all doing great 🙂
Quick dev update from my side… and yeah, there’s quite a bit cooking behind the scenes.
First, I’ve been deep in bug fixing mode and tightening up the overall game flow. A lot of small things, but the kind that makes the experience way smoother and less “wait… what just happened?” 😅
Second, big news: I’ve been actively looking for a writer… and I’m currently in talks with a pretty legendary one. Not gonna name drop yet (don’t wanna jinx it), but let’s just say I’m very excited about the possibility 👀
To make sure everything clicks properly, I’ve also been putting a lot of time into documentation and feature breakdowns. The goal is simple: give the writer a clear vision of how the game works so they can plug the story directly into the systems.
For example:
How the announcement system can be used for events
How NPC behaviors and reactions work
How different mechanics can support storytelling instead of fighting it
Basically, I’m trying to make their life easier… and avoid me going “oh btw this system exists” 3 weeks too late 😆
And finally, something you’ll actually see in-game:
New Phone App: Log Book
This is basically your in-game quest tracker.
It will:
Show your current objectives
Track ongoing quests and activities
Help you not get lost in all the chaos of the school 😏
It’s fully integrated with the current framework, so I can hook it into pretty much any event now (and future ones too).
New Pledger Perk in the works: Wall of Honor
I’ve also started working on something I’ve wanted to do for a while: an in-game Wall of Honor.
This will be a dedicated place in the game where all pledgers can have their name displayed.
If you choose to, your name will be permanently added to the wall and become part of the game world.
And yes… I mean permanently.
Even if you decide to cancel your pledge later, your name stays there forever as a thank you for supporting the project 🙏
That’s it for now! Progress is steady, even if it’s a lot of “invisible work” at the moment. But all of this is setting up a much stronger foundation for what’s coming next.
As always, thanks a ton for the support ❤️
You guys keep this project alive more than you think.
More soon 👀
Comments (3)
Any news now 2nd June
Any news now 15th May.
Quest log would be nice addition. I tried the game recently after very long time, first time since 1st build, and had no idea what to do.
