🎉 Alpha 0.6.7 - Dorm Room Framework Update!
Last Alpha Release Before the Big Shift to Beta 0.7
Hey everyone!
Alpha 0.6.7 is ready, and this update lays down one of the biggest progression systems in the game so far: the Dorm Room Tier System and the full Decoration Framework that will power customization moving forward.
This is also officially the last Alpha build.
Starting with 0.7, I’ll be entering the Beta phase, finally rolling out story content, narrative structure, scenes, and story-specific gameplay mechanics. Super exciting times ahead! 💖
Let’s dive into what’s new!
New Features & Content (0.6.7)
NEW: Dorm Room Tier System
Your character finally gets a real sense of progression at home!
Three-tier upgrade path:
Tier 1 - Basic Dorm (starter)
Tier 2 - High-End Dorm
- $15,000 + 30 PrestigeTier 3 - Elite Suite
- $50,000 + 75 Prestige
Dynamic Room Backgrounds
Each tier includes its own day/night artwork
Background automatically updates based on dorm tier and time of day
Player Progression Tracking
Player data now includes:
dorm tier (1-3)
dorm decorations (future customization support)
Upgrade Interface
Shows your current tier, costs, requirements, and descriptions
A new Upgrade Room button is now available directly inside your dorm room
Validation System
Prevents upgrades if the player lacks money or prestige
Shows helpful error messages and keeps everything consistent
All dorm progress saves automatically
This system sets the stage for meaningful progression and unlockable cosmetic freedom as the story advances.
NEW: Dorm Decoration System Framework (Phase 2)
This update includes the data and logic foundation for full dorm customization.
It will fully implement decoration data system for 20+ predefined decorations
Tier 1 items: Posters, plants, lamps, rugs
- $100-$400Tier 2 items: Paintings, shelves, vanity mirrors, luxury decor
- $1,200-$3,000Tier 3 items: Chandeliers, fine art, leather furniture
- $12,000-$20,000Universal items:
Achievement trophies unlocked via story progression
Complete management system:
Unlocking / locking decorations
Validating tier compatibility
Checking cost & prestige requirements
Querying active decorations
Artist-ready:
The system is fully functional and waiting for final decoration art assets.Note:
No GUI screens yet. These will come after artwork is ready.
This framework will allow your room to actually reflect your journey, achievements, and playstyle.
Bug Fixes & Balance Improvements
Thank you for all the reports. This release addressed several issues that popped up recently.
Sugar Daddy Arrangements UI
FIXED: Buttons disappearing off-screen
Scrollable area adjusted
Buttons now always visible
Smooth scrolling preserved
IMPROVED: General visual layout
Better spacing & readability
Browse / Active tabs now properly styled
Mobile UI clarity improved
FIXED: Active arrangements showing up under “Browse”
NPCs with active deals are correctly filtered
Duplicate arrangement prevention added
Clear error message when trying to re-apply to an existing Daddy
Library Event Crash
FIXED: NameError on apply stat change
Corrected to apply stat change
Library discovery effects now apply properly
Timothy Event - Bet Payout Fix
FIXED: Special 50:1 Timothy bet capped at 3k
Raised max wining per day from 3,000 → 75,000
1500 bet now correctly pays 75,000
Pregnancy System Adjustments
FIXED: In-Vitro Boosting causing premature births
Multiplier reduced from 5x → 2x
FIXED: In-Vitro buff persisting after pregnancy ended
Now properly clears on birth
IMPROVED: Baby bump visibility
Threshold lowered from Day 110 → Day 80
Gives 45 days of visible pregnancy instead of 15
🚀 What’s Next: Entering Beta! (0.7)
With 0.6.7 out, I'm officially moving NSWF into Beta development.
In 0.7 and onward, expect:
Story arcs & narrative structure
Branching scenes
Story-specific game mechanics
Character-driven events
Persistent consequences
More polish, fewer placeholders
And the world finally “coming alive”
I can’t wait to start showing you what’s planned. This is where the game truly begins.
❤️ Thank You
Your support is what keeps this wild project moving forward.
0.7 is going to be a huge milestone, and I’m incredibly excited to share the next phase with you all!
Let me know what you think of the dorm system so far! Customization is only going to get better from here đź’–
Comments (3)
question, is your inhibition supposed to reset after every day? Because its happening. Just making sure its a gameplay mechanic
yes but its more complex than that. You have a flat rate that reduce over time based on your actions
great stuff!
