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December 8, 2025

🎉 Alpha 0.6.7 - Dorm Room Framework Update!

Last Alpha Release Before the Big Shift to Beta 0.7

Hey everyone!

Alpha 0.6.7 is ready, and this update lays down one of the biggest progression systems in the game so far: the Dorm Room Tier System and the full Decoration Framework that will power customization moving forward.

This is also officially the last Alpha build.

Starting with 0.7, I’ll be entering the Beta phase, finally rolling out story content, narrative structure, scenes, and story-specific gameplay mechanics. Super exciting times ahead! 💖

Let’s dive into what’s new!

New Features & Content (0.6.7)

NEW: Dorm Room Tier System

Your character finally gets a real sense of progression at home!

  • Three-tier upgrade path:

    • Tier 1 - Basic Dorm (starter)

    • Tier 2 - High-End Dorm
      - $15,000 + 30 Prestige

    • Tier 3 - Elite Suite
      - $50,000 + 75 Prestige

  • Dynamic Room Backgrounds

    • Each tier includes its own day/night artwork

    • Background automatically updates based on dorm tier and time of day

  • Player Progression Tracking

    • Player data now includes:

      • dorm tier (1-3)

      • dorm decorations (future customization support)

  • Upgrade Interface

    • Shows your current tier, costs, requirements, and descriptions

    • A new Upgrade Room button is now available directly inside your dorm room

  • Validation System

    • Prevents upgrades if the player lacks money or prestige

    • Shows helpful error messages and keeps everything consistent

    • All dorm progress saves automatically

This system sets the stage for meaningful progression and unlockable cosmetic freedom as the story advances.

NEW: Dorm Decoration System Framework (Phase 2)

This update includes the data and logic foundation for full dorm customization.

  • It will fully implement decoration data system for 20+ predefined decorations

  • Tier 1 items: Posters, plants, lamps, rugs
    - $100-$400

  • Tier 2 items: Paintings, shelves, vanity mirrors, luxury decor
    - $1,200-$3,000

  • Tier 3 items: Chandeliers, fine art, leather furniture
    - $12,000-$20,000

  • Universal items:

    • Achievement trophies unlocked via story progression

  • Complete management system:

    • Unlocking / locking decorations

    • Validating tier compatibility

    • Checking cost & prestige requirements

    • Querying active decorations

  • Artist-ready:
    The system is fully functional and waiting for final decoration art assets.

  • Note:
    No GUI screens yet. These will come after artwork is ready.

This framework will allow your room to actually reflect your journey, achievements, and playstyle.

Bug Fixes & Balance Improvements

Thank you for all the reports. This release addressed several issues that popped up recently.

Sugar Daddy Arrangements UI

  • FIXED: Buttons disappearing off-screen

    • Scrollable area adjusted

    • Buttons now always visible

    • Smooth scrolling preserved

  • IMPROVED: General visual layout

    • Better spacing & readability

    • Browse / Active tabs now properly styled

    • Mobile UI clarity improved

  • FIXED: Active arrangements showing up under “Browse”

    • NPCs with active deals are correctly filtered

    • Duplicate arrangement prevention added

    • Clear error message when trying to re-apply to an existing Daddy

Library Event Crash

  • FIXED: NameError on apply stat change

    • Corrected to apply stat change

    • Library discovery effects now apply properly

Timothy Event - Bet Payout Fix

  • FIXED: Special 50:1 Timothy bet capped at 3k

    • Raised max wining per day from 3,000 → 75,000

    • 1500 bet now correctly pays 75,000

Pregnancy System Adjustments

  • FIXED: In-Vitro Boosting causing premature births

    • Multiplier reduced from 5x → 2x

  • FIXED: In-Vitro buff persisting after pregnancy ended

    • Now properly clears on birth

  • IMPROVED: Baby bump visibility

    • Threshold lowered from Day 110 → Day 80

    • Gives 45 days of visible pregnancy instead of 15

🚀 What’s Next: Entering Beta! (0.7)

With 0.6.7 out, I'm officially moving NSWF into Beta development.

In 0.7 and onward, expect:

  • Story arcs & narrative structure

  • Branching scenes

  • Story-specific game mechanics

  • Character-driven events

  • Persistent consequences

  • More polish, fewer placeholders

  • And the world finally “coming alive”

I can’t wait to start showing you what’s planned. This is where the game truly begins.

❤️ Thank You

Your support is what keeps this wild project moving forward.

0.7 is going to be a huge milestone, and I’m incredibly excited to share the next phase with you all!

Let me know what you think of the dorm system so far! Customization is only going to get better from here đź’–

Comments (3)

R
Ray · February 7, 2026

question, is your inhibition supposed to reset after every day? Because its happening. Just making sure its a gameplay mechanic

S
SWAJ Studio · February 8, 2026

yes but its more complex than that. You have a flat rate that reduce over time based on your actions

T
TPB · December 8, 2025

great stuff!