Alpha 0.6.1 — Perk Card System (Playable!)
Hey friends! 💌
Today’s build unlocks the Perk Card System—a modular way to tailor your playstyle without turning the game into pay-to-win. Think deckbuilding vibes, but for campus chaos.
What’s inside
Perk Cards (Common / Uncommon / Rare / Mythic) with tags like Fertility, Hustle, Social, Oral, Anal, Fame, Endurance, Risk.
Equip Slots (start small, earn more): choose up to 4 active perks to shape your run.
Synergies: stack tags for hidden bonuses (ex: two Oral perks unlock a cheeky combo).
Level-ups & Dust: duplicates convert to Musk Dust, letting you upgrade favorite cards.
Starter Packs: pick a themed starter for early flavor.
In-world Acquisition: perks drop from story beats, minigames, faction rep, and special packs in shops/events.
Perk Card UI: brand-new screens for Perk Library, Equipped, Packs, and Ledger.
Notable example cards (now live): Backdoor Baby Trap, Anon Siren, Study Freak, High Roller, Endurance Queen.
(Full list in the in-game Perks app.)
How to try it
Start a new save (required) .
Claim your Starter Pack and Open your Perk Deck using the hud button
Equip up to your slot limit, and experiment!
Notes for Testers (temporary helpers)
Perk Packs now on sale at the Convenience Store and in the Rooftop Drug Dealer stash.
For quick deck testing, open the developer console with Shift+O and run: addperkslot() to add +1 perk slot.
Balance philosophy
Choices have trade-offs; stronger perks demand slot cost or side effects.
Synergies reward planning but won’t trivialize exams, events, or mini-games.
Feedback I need from you
Which perks feel must-pick or never-pick?
Any OP combos or weird interactions (pregnancy, DM/rumor, sponsors)?
UI rough edges on the Perk screens.
Crash reports (attach log.txt if possible).
What’s next
WishPlug integration (uses perks and Musk Dust).
More perk art & effects polish, + unique acquisition events.
Story events, milestone and events
Changelog (0.6.1)
New: Perk Card System (slots, rarity, tags, dust upgrades, synergies).
New: Phone screen (Library, Equip, Packs, Ledger).
New: Starter perk pick at game start.
Balance: small tweaks to study/rumor/fertility hooks to respect perk effects.
UX: new card frames, rarity colors, and pack selection screen.
Fixes: minor UI overlaps, a few event edge cases, and log spam.
Thank you for the amazing feedback and patience while I build this beast. 💖
If you find a broken combo, brag in #bug-reports on Discord so I can nerf it lovingly.
Comments (1)
What is the pc command to select a perk card? I selected a card and hit enter but the card did not transfer?
