Weekly Digest #54
Meanwhile, I had an idea for the Classic version of the game. I've been replaying it, fixing glitches and bugs here and there, and only encountered the "Now Loading" bug once. It seems to correlate with the auto-save plugin and the pre-loading plugin. To minimize this bug's occurrence, I have disabled the pre-loading plugin.
Nevertheless, I didn't return to the old engine just to fix issues. I had an idea about handling Olivia's feral state, which is currently the "game over" scenario. I am reviewing the whole turning feral scenario and adding a way out of it, with the help of the Fertility Goddess. I can't reveal much about it at the moment, but the idea is, if/when Olivia turns feral, she will get cues from the Goddess to help her regain her wits. Instead of going game-over, you will play as Feral Olivia and try to escape Nyd'Krox's grip, with the Fertility Goddess's help.
The feral scenarios will be divided into regions. For example, if Olivia turns feral in the western part of the jungle, she will be watched by the Guardians in the area and treated like any other heifer, meaning she will be part of supervised breeding sessions, milked, etc. On the other hand, if she falls in the Pheromone Cave, she will be among the captive heifers and bred incessantly but still be guided by the Fertility Goddess. Other scenarios will be localized by area, and every time Olivia is dragged into madness, the difficulty to escape will increase. In addition to all this, I want to add random events related to the feral states. More details about this feature will follow soon!
