Weekly Digest #42
Add a more complete and meaningful crafting system inspired by games such as Ark, Conan Exiles or Valheim . This includes a building system for players to create their own camps wherever they desire, crafting tools to gather resources from rocks, trees, bushes, etc., and crafting weapons for self-defense.
Camps that are destructible and interactive, enabling feral raider events where the raiders may destroy obstacles such as walls or defenses between them and the survivors.
A map that will be open but limited to areas unlocked by puzzles or quests, similar to the current system in the RPGMV game. This means that to access a new area of the map, players will need to progress in the story or achieve certain milestones in the game, such as acquiring the ability to craft a machete to cut vines.
A stat and leveling system, including skill points or other similar mechanics
The engine enables the creation of a wide variety of procedural AI to introduce both passive and aggressive NPCs, monsters, and animals for resource gathering or interaction and that opens up many possibilities. Walking in the jungle will no longer be a "walk in the park," as you will have to watch your step to avoid encountering a random tiger or being startled by an ambushed feral roamer. The Unreal 5 engine, combined with Daz3D animations and high-quality art, is very promising and hopefully, will take the Island to the next level. The capabilities of this engine surpass those of the previous one, enabling me and the crew to be more creative than ever before!
