Sneak Peek # 14 - Work, work! [DRH Alpha 0.4]
Hey there, Raiders! Hope you're all doing well.
DRH Alpha 0.4 is coming along nicely and starting playtest sessions. You should expect a release during the following week or two! Here are some of the new features!
New Camp Areas!
The player camp can now be expanded by interacting with barriers spread across the hub world.
By using some of the new resource items, you can remove those barriers, adding new areas to your domain!
Those new areas are fully interconnected and allow you to wander around in, build, collect resources and have fun with your followers!
Many different structures are now available for you to customize with props, creating a whole bustling town around camp, filled with life as followers and prisoners come and go.
Camp Invasions!
After successfully defeating an expedition site, your camp becomes at risk of occasionally being invaded by groups of enemies from that expedition!
They will move towards characters in camp, destroying any props blocking their path.
Invaders will try to have their way with anyone they manage to knock down. Eventually, invaders will decide to retreat and flee the area, ending the invasion.
And of course, Invaders can be captured and convinced to join you!
Camp Jobs & Prop Types!
Some new props have the "Job" type, which will show a small gear on their icon. This means that prop can be assigned to a follower.
Job props with assigned characters will produce resources every time you return from expeditions.
Characters will physically move to their workstations when it's time to go to work, and relax again at the end of their shift.
Some Jobs are part of the world, such as Labium Mines and Cumplants, which can be assigned to be harvested as you find nodes around the world.
Other Jobs are manually placed by you, such as workstations, which produce enchanting pearls, tonics, brews and even sell items automatically!
Of course, some jobs may be more dignified than others...
Reworked Tents!
Tents can now also be assigned to followers! This is where they will move to and go to sleep at some point during the night.
Followers with no tents assigned to them will suffer a major relationship penalty over time.
Needless to say, characters will tend to live around where their job, tent and amenity props are! With the new camp areas, you can design whole sections of the camp to have different purposes.
You can use this to strategize followers daily routines and where they hang around with, which is relevant because of...
Traits & Events!
Character personality traits and their related events are being ported over to DRH! You can now expect the same kinds of events to pop-up in camp.
Handling what characters get in contact with each other, their current jobs, their gear... all comes into play again to avoid having to deal with bad events!
Improved AI Behaviours!
AI has been reworked to add many new and interesting behaviours, such horny characters naturally flocking around lewd activities to comment and masturbate, needs, allies looking for their clothing after they get removed by enemy damage, ally follow commands, camp routines, improved pathfinding and overall better AI decision making!
New Expeditions!
Robots have been added to the Hidden Laboratory, and new expeditions such as the Murky Bog and Kobold Caves are now a thing!
Kidnapping!
You can now kidnap any character in the world except for static shop NPCs, by carrying them over your shoulder as you return to camp.
Any kidnapped character will have the "Outsider" status effect, which means they will eventually try to leave the area if they're free to roam around. This status gets removed if you manage to recruit them!
New & Reworked Props!
Some base props have been reworked, such as the shower, toilet and reclined chairs.
All the prop sitting animations have been reworked to include more natural, varied sitting poses.
Other new props have been added, such as the Living Sign, Bed, Couch, Chests, Open Toilets and more!
Equipment Upgrades!
By spending natural resources, you can now increase item levels in shops! This re-rolls the affix numbers to accomodate to the new level.
Improved UI!
New UI and QoL has been added!
Expedited Expeditions!
I'm well aware that some of the rooms were a bit of a slog to go through, with long empty hallways to the next level. So it's fixed!
Now, the reward spawns right next to the player once the level is cleared. Once you get the reward, a portal shows up right beside you, taking you straight to the next level!
Other changes:
-MANY performance improvements, especially in the player camp.
-Options to remove volumetric effects that caused screen glitches in some older gpus.
-Reworked day/night cycle visuals, added clock.
-All the body marking features from DKH, such as real-time cum splats and injuries.
-All the new clothing and anti-clipping additions from BK.
-New placeable Chest prop to allow for varied item storage in camp.
-Many new character barks and dialogue lines reacting to things ingame.
-Character reactions and stat effects to being pee'd on.
-Major rebalance to progression and easier camp access.
-New perks and perk rebalancing.
-New affixes.
-New tutorials.
-...and more!
The game is currently being playtested, as I add a few more things here and there for the release (mostly visual improvements to special, neutral expedition areas). If nothing goes wrong, it will be made available to Patrons very soon!
See you then, Raiders!
Comments (11)
This looks incredible! So excited! Hoping there are new sex animations too!! Keep up the awesome work! :D
Woke up today with a few mosquito bites on my foot. Counted them. That bitch bit me 6 times... until i turned my foot a bit and found 4 more bites. 10 times. That bitch bit/stung me 10 fucking times to find a spot to suck.. then i realized something. You posted this update 10 days ago. So... this must be a sign. Today is the day, right? RIGHT?
I'm really looking forward to it!)
Oo the ideas I have for my followers after this update 😏
I don't know if happen only to me but if I place some prop the tenant start using it but when I return from an expedition it's like the tenants forgot about the props
This look absolutely incredible! I can't wait!🥰🔥❤️🔥 TY
I played a little bit but waited because the update is so close. I cant wait to check out all of your hard work so far!
哇塞完全是一次精彩的超大更新!非常非常期待!!
something about using defeated enemies as signs just lands right with me xD
Looks like this is gonna be a great update.
Can’t wait to try out DRH again! Keep up the good work!
