April 11, 2025

Treasure Island - New Build(and Demo), EP10 Shot Progression WIP Footage, Holidays

Hey everyone,

we hope you had a wonderful week!

Our week was very exciting and a bit overwhelming. Let's get right to it!

Treasure Island:

The Steam release was great! But we got a lot of bug Reports we did not have before. So we spent the week fixing and improving things this week. But itΒ΄s good to have all those reports and findings now rather than at a later release.

So the current build 8.1.1 has quite a lot of improvements and fixes. And to make it easier, I created a pinned post on the front page, displaying always the latest build/download link. Sorry for the confusion before. So whenever we have a new build, the Download link will be updated in that post => HERE

Here is the changelist for 8.1.1

This is a non exhaustive list, as some smaller things got changed on the way

  • You can advance dialogue with spacebar again. Added a small delay to prevent selection a choice by accident by skipping too quickly.

  • Localization: Russian and Ukrainian languages are now both supported. Fixed some symbols not displaying for some languages.

  • Controller and MKB focus issues should be resolved : Redesign of the buttons for dialogue choices. Fixed a bug that wouldn't let MKB rebind mappable keys.

  • Fixed a bug that would move the camera down until crouching when coming out of swimming.

  • Flower quests now all reward you with money.

  • Fixed some positions not having audio.

  • Main quest : You will now get kicked outside of the temple if you are inside during closing hours. Improvement to save and load.

  • Studio Mode : Fixed some positions shooting out during climax when there was nothing to shoot from.

  • Fixed an issue with out of quest bounds widget not disappearing when completing a quest outside the bounds.

  • Fixed Aisha cutscenes freezing the game in some instances. Keep an eye out for more cutscenes doing that!

  • Muddler night event : Improvement to the save and load, fixed the drinks not being coutned in some instances.

Known issues :

  • You can have louder sounds for starting, progressing or completing quests if you use the save and load a lot. We are working on it!

  • Car : The car is going under a complete overhaul for us to have our own system and be ready to have fun customizable various vehicles. Bear with us while it's buggy (can;t be saved, weapons floating etc)

  • Damage numbers do not show up in the game when they show up in engine.

We also have a teaser for the updated Car for the next update. We finally get time to rework that because the one we have now is terrible in so many ways. It was a good temp solution, but really only that. Here is the Youtube Timestamp link.

Also, we have some open positions!

  • Project Manager:

  • Localization Proof-Reading: We got quite a lot of feedback from Chinese, Japanese (that position is already taken) and Korean Players that the auto-translated Texts are not good, so we are looking for someone who can proofread/improve/correct those Languages:

    • Simplified Chinese

    • Korean

  • Game Testing: Professional Game Testers who work very closely with us during our working hours (Timezone GMT+1). Game needs to run well on your PC!

Episode 10:

I am making great progress with the animations and wanted to share a progression Video of one of the Shots. Those are all rough shots, the Polishing Pass is not yet done. Just that you know πŸ˜‰ You can check it out HERE


Easter Holidays:

I will be off next week and back to work after Easter Monday 🐰 The Guys are working most of next week, but will also take a short break. I will reply to messages, but it might take a while because I also need to do some digital detoxing 🍹

Enjoy the weekend, and if you can also take some Holidays, those as well! And of course the new build πŸ₯³πŸš€πŸ’ͺ🍹🍻

All the very best,
PM & Team

PS: There will not be an update next week Friday!

Comments (1)

R
Redanimator Β· April 11, 2025

enjoy ur weekend